Written by Super Thunder & Brave Tomato, Edited by Fuzzy-B
. Go right, until you get to 
the construction area. Apparently, it’s a “hard-hat area”, too. Talk to 
the official-looking dude in the white hat and sunglasses.
You’re job is to go into those scary woods, and track down 
the creatures. Do you do it? Of course you do! Go right, after the white
 hat guy, and you’ll come to this orange see-throught tunnel. You can go
 up it.
Continue going up, and go right. Go down the stairs, and you’ll come 
to these scary woods you’ve heard of. Ready or not, here I come, 
creatures! Go right and enter the thicket. First, you’ll see something 
that looks like a glowing acorn.
Go right, a little, get the acorn (Lesovyk Rune is the official name)
 but then, a bunch of tiny dryads will come up, and clump to you, and 
carry you away if you don’t move fast. Most of Twisted Thicket is made 
of strategy and quick-thinking. To get past the dryads, but still be 
able to pass through the high trunks, you need to let 
some of the dryads 
pick you up.
This is just enough for your Poptropican to become a little lighter, 
so you can float past the trunks. Move quickly, however, because those 
dryads come fast. Also, remember that navigating is hard with dryads; 
the main advice is 
don’t stop moving. They’ll come at you and stick, if you do stop. Also, remember that they can 
pick you up, but they can also carry you down.
After the dryads, you get a small break. Just go up the branches.
After the branches, you’ll come to some green vines. This is just 
some vine hopping, don’t worry. Ignore those pesky elves choppiing the 
vines down. Just avoid them, and go left.
Eventually, you’ll have to go up. Go up, ignoring the little elves.
As you go right, and try to hop on a vine, you’ll fall. But don’t 
worry, there’s a branch there to catch you, so when you land, you can 
get the Kobold Rune. Then you can keep on going right, up the branches, 
and right. Now you’ll come to four long vines, dangling in front of you.
 Don’t worry, this is a bit like Pole Climb. You need to think really 
fast, and move quick if an elf is there. Just climb, and jump.
Once you reach the top of the vines, you’ll be at the treetop. There 
is a sort of pattern involved here. Dryads will fly in a formation. This
 is the order in which you have to do it to get past them.
1. Jump. The dryads will make a loop once, then when they turn red, jump.
2. Duck. The dryads will, like the first time, loop, but this time they’ll come a little higher. Duck to avoid being stung.
3. Walk in when empty. The dryads will loop, and you need to walk in 
the center when there’s an opening. Then, walk out of the center, when 
there’s an opening again.
4. Walk in opposite way. This is the same step as the third, only now the dryads will be going the opposite way.
Repeat this pattern until you can go right. Next come… The trolls! 
For the first troll, jump on the little platform to avoid the boulder.
Then, go right, and when the boulder is ducked down, jump on his back to get to the upper level.
For the second and third trolls, you also just need to go platform 
hopping, to avoid the boulders when they come by you. When you’re 
finally at the last troll, jump on the platform and wait. Then, the 
boulder collapses on him!
Fail, troll. Jump on the boulder, and continue going up. As you’re going up, get the 
Jotunn Rune.
Now, beware the Nokken! It can turn invisible, but still, you can see it’s footprints. It’s tiny, red, glowing, evil footprints…
If you see this near you, move as fast as you can! Go right, avoiding the Nokken.
Caution: Just because you’re underwater doesn’t mean
 you’re safe. Those “currents” you see are actually the Nokken! Watch 
out for those currents! (bubbles moving in a speedy direction) Oh, and 
those green seaweed-like plants underwater could sting you a bit.
You’ll get the Nackrosor Rune.
The next part is the goblin part, which, like the dryads, is a sort of pattern. But, if you don’t move fast enough you have to start over.
Remember to do low jumps for small objects, high jumps for tall 
obstavles, and don’t jump when there’s a little goblin hanging. Go 
right, quickly and fast.
Along the way, you’ll see the Dokkalfar Rune. Jump up there and get 
it. And then you’ll get to zipline, while the little gobling jump to 
thir little deaths!
Okay. You get a break. After those dangerous dryads, evil elves, 
trecherous trolls, nasty Nokkens, and… I can’t think of any alliteration
 for the gnomes…. However, you do end up in front of a tree. A big one 
to be exact.
You’ll need to open that passage. Now, this is where those stones (excuse me, 
runes)
 come in. You need to click on the little shapes in the trees in the 
order you have found them (look in your items section for reference in 
which runes you got in order). The order is Lesovyk (the acorn), Kobold 
(the twig), 
Jotunn (the mushroom thing), Nackrosor (the tree), and finally the Dokkalfar (the stump), conveiently left to right order!
The branches will open up and reveal a secret passage. Let’s go check it out!
But when you walk in, there are a bunch of woodland creatures there. 
Knowing their bad reputation, you freak out. However, they look at you 
and do nothing, except for the Nokken, who’s dozing off.
However, after the camera pans on you, it goes to an elven girl, who WELCOMES you to their area.
Okay, now these creatures have got some ‘splaining to to. Go and talk
 to the girl and she introduces herself as the elf queen. She also says 
that this thicket is the last refuge of the magical world. Umm… there 
are unnatural things in other islands too, ya know. But, well, your 
world, I see. Hmm. Maybe this thicket isn’t as twisted as I thought 
before.
However, she mentions that this is all because of human construction.
You’ll ask “Humans forced you here?” She replies saying that the 
modern technology has destroyed their homes and took away most of its 
magic.
(Awkward how she mentioned that while I’m carrying a chainsaw. I didn’t do anything! This was just part of the costume!)
The orb is the source of the magic in the thicket. It’s the only way they could defend themselves, and it has to be protected.
Suddenly, as if on cue, ropes appear and humans start sliding down. 
It’s the lumberjacks! The official-looking dude from before, called the 
developer, returns and thanks you for bringing them to the heart of the 
forest. And that’s not a good thing. Cause they’re going to breach the 
thicket of its magical defenses and bulldoze this place to build this 
giant casino.
Suddenly, one of the lumberjacks swings his chainsaw and DESTROYS the orb!!! Okay, it’s freak out time.
A worker points out the magic that has been destroyed. The lumberjacks laugh, the queen is hardly stricken, and the developer says 
this:
With that, the lumberjacks and the developer pick up pieces of the shattered orb and take off.
After those jerks are gone, the Elf Queen will give you an amulet, 
saying it’s the last bit of magic in this realm. And also says that you 
must use it to stop the Developer and save the forest! 
She’ll say to take the tunnel to stop the developer and the lumberjacks. (Although all of those guys are developers, I want to separate the boss guy from them by calling him the developer.) Then, she
 and the other woodland creatures turn to stone, left helpless without 
magic.  And that was when the Nokken woke up, finding he is now made of 
stone. The troll is even able to put on a sad face before he turned.
No! This can’t be! You know that. You run off to the right.
Three construction vehicles pass you right on by, and they’re heading
 for the thicket! You need to stop them! The camera will for a second 
turn to the wrecking ball, dangling helplessly. Now, it’s time to use 
that magic.
Wear the amulet by clicking Put on. Three icons will appear on the bottom left of your screen. One will have the image of a 
dryad, one of a gnome, and one of a troll. If you click on the dryad,
 leafy wings will sprout and you can fly (again)! If you click on the 
gnome, you have the speed of Speeding Spike of Super Power Island, able 
to catch up to those speedy vehicles (and sport a patched hat while 
doing so!). If you click the troll, you grow in size and have their 
strength. Okay, you need to use those powers strategically.
First, use Gnome Speed to catch up to the wrecking ball vehicle. Once
 you’re on top of the vehicle, use Troll Strength and push on the little
 crane thing that goes up. It’ll be pushed down thanks to your strength.
 Then, use 
Dryad
 Flight to reach the top of the crane where the wrecking ball is and 
pull the lever. The wrecking ball will land on the bulldozer, conveniently. Jump down and use Troll Strength and click on the wrecking 
ball. You’ll throw it at the neighboring right vehicle, where a lumberjack guarding the fuse box will be knocked over.
Now, use Gnome Speed again to reach the orange vehicle and jump on 
top of the fuse box. Use the Troll strength again and click on the fuse 
box, and you’ll destroy it! This causes a chain construction 
vehicle accident.
 You’ll jump up to the drivers door and stomp the Developer out of his 
seat. You’ll return yourself back to your normal human self and the 
Developer apologizes.
(And that, kids, teaches us a very important lesson about the forests and the environment!)
To prove his apology is true, he gives you the shards of the orb 
back! Yay!! Now, you’ll need to return these things to the Elf Queen to 
restore everyone back from stone!
You’ll arrive back at the heart of the forest and use the orb. The area will shine for a second…
…and the orb returns to its rightful place! Turning all the creatures back to normal! Well, the Nokken goes back to sleep…
The Elf Queen is awake again and you kindly return the amulet. She 
thanks you for returning the orb and saving the forest. With that, she 
gives you the island medallion! Congratulations! You’ve defeated Twisted
 Thicket’s main plot!
Bonus Quest Time! (Members Only)
Just when you think everybody’s happy again, all of a sudden, the Elf
 Queen starts becoming transparent and solid over and over again. The 
orb is still missing pieces! And they’re all over the thicket! The Elf 
Queen will return the amulet to you. Might as well wear it. She’ll ask 
of you to go to the tunnels and find the orb shards through there.
Go to the tunnel on the right and wear the amulet. Select Gnome Speed
 and run through the spiderwebs. Enter through the tunnel there.
You’re at the place where the Nokken hated you. Go up the vine and go left until you reach the gate.
Enter through the gate. While still having Gnome Speed, run through 
the ladders to the other side. Once you’re at where the mushrooms are, 
use Dryad Flight and fly up to the first orb shard. One down, four to 
go. Use Gnome Speed again to exit the castle thing and exit the area 
through the tunnel you came out of.
Once you’re back in the tunnels, use Dryad Flight to fly up to the 
next floor. Continue going left and at the wall, fly up to the right. 
You’ll encounter a huge boulder. Now, use Troll Strength to push that 
boulder out of the way. You’ll call the boulder a “pebble” and push it 
out of the way. Sound familiar? Looks like our characters have been 
listening to Hercules’s cliche sayings back in Mythology Island. Enter 
through the tunnel.
Now, you’re in Troll Land. Use the 
Fairy
 Dryad Flight to fly up to where these vines are. Watch out for the spikes!
Navigate through the vine maze and you’ll encounter a random hanging 
boulder. There is an orb shard hidden behind it!! Get on the surface of 
the vine and use Troll Strength to push that boulder so you would be 
able to grab the shard. Two down three to go. Exit the area from where 
you came from (the cave without any skulls)
Continue going right. Another spiderweb. Time to use Gnome Speed again and go through it. Enter through the tunnel.
You’re in a new area. Put on those fairy wings. As you go along, you 
might wake up a couple of lil’ dryads in their homes. Luckily, they 
remember you as a friend. Use the fairy wings to fly over the first 
floor holes, fly to the second floor, then use the Gnome Speed to take 
care of the rest of the run (the stoned areas fall when you go on them) 
Three down, two to go. Exit the area.
Fly up and to the right (the left leads to the construction site, and
 you don’t wanna go there until you’re done) and enter that tunnel.
You’re in the vine area. Use Dryad Flight and go left until you see 
an area that says “Dryads only”. Continue going to the left and fly up 
and to the right. There’s the next shard! 4 down, one to go! Exit the 
area.
Go down a lot until you reach the area the first time you flew up. 
(between the first and second tunnels I told you) At this intersection, 
fly up and enter the arrowed tunnel.
You’ll see the wooden deer.
Fly up and to the left, over the open hole and a shard will fall. 
Well, you can’t exactly get it yet. Get to the ground on the other side,
 and use Troll Strength. There is a battering ram nearby. Jump to the 
other side of the ram and push it to the right, until the Trojan Deer 
gets crumbled and you can get the last shard.
Go back to the heart of the forest and talk to the elf queen. She’ll 
thank you once again for returning the orb pieces and returning the full
 magic of the forest.
Congratulations! You’ve finished Twisted Thicket Island!