Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts
Sunday, February 24, 2013
Night Watch Help Now Up!
Saturday, November 10, 2012
Poptropica Adventures Guide
The complete game guide, written by Blake.. Edited by Fuzzy-B
Introduction
Once you have created your character by giving it a unique look and name with the tools provided, you will arrive on Museum Island. To begin, talk to the man outside. He will tell you that the museum is in need of artifacts to make it great again. You’ll follow him inside. Go into the closet found on the second floor of the museum. Customize the look of one of the mannequins, and talk to the man. You will then be allowed to leave the museum and start your adventure. Remember, eventually, you will come back to the museum, coming inside the three exhibit rooms and dropping off the artifacts you receive on your adventures.Super Power Island
Once you reach the Map, we’re going to start with Super Power Island. Head towards said Island, located on the far left of the map. Once you arrive, talk to Ned Noodlehead, who is the person standing by the Comic Shop with the broken front door. He’ll describe the tragic scene to you, and tell you that you’ll need to find the three stolen comic books.Sir Rebral
Go to the right, and climb up the building you first see. Go to the rooftop, and you’ll find Sir Rebral. If you’ve played the game, you’ll know that this is not his true outfit. Don’t worry though, you’ll encounter a lot of costume changes in the game. Now, talk to him, and accept his offer for a game of Catch. Catch the tomatoes, trying to prevent five of them from falling, or you’ll have to restart the game. Once you defeat him, you’ll receive the first of the three comic books, the ones stolen from the comic shop. Next, climb down from the rooftop and go to the next building.Crusher
You’ll have to win a game of Jump to climb this building. Dodge the falling stones, and climb on the platforms. Remember that the ones that look like they’re about to break will cause you to fall. Once you’ve beaten the game of Jump, you’ll meet Crusher, who has also seemed to undergo an unfortunate costume change. Dodge 99 statues, and you’ll retrieve the second comic book.Ratman
Walk back to Main Street and go into the manhole by the phone booth. Click on the valve and rearrange the pipes. When you’re finished, find Ratman. Talk to him, and accept his task. Find his six rats in the sewer, and give them to him to retrieve the third and final comic book.Find the girl near your blimp, and help her with her game. It is a game of maze. Navigate the three levels and she’ll give you a prize. When you’re done, deliver the comics to Ned and go inside the comic shop. Tell the PI that you solved the crime, and he’ll give you the Letter of Gratitude.
Betty Jetty
Go to the open window on the second building, and go inside. Give the old superhero the Letter, and he’ll give you the ID Card. When you get the ID Card, go back to the comic shop and talk to the PI. Find the four pieces of Betty Jetty’s security photo, and give them to the PI. Talk to the police officer guarding the subway station. He’ll ask you for a hot dog. Go to the hot dog cart and take a Hot Dog. When you give it to him, he wants something to put it in, so give him a Pretzel from the pretzel cart.Now go into the subway and find Betty Jetty, who has seemingly gained an ironic pink heart-covered outfit. Beat her in a game of Race. Once you beat Betty Jetty, Ned will show up. He will reveal that Betty is really her sister, and he was the one who tore up the security photo for fear of her getting caught. When you go back up, you can go back to your blimp.
Museum
Head back to the Museum and head into the Super Power Exhibition Room (NOTE: The Exhibition Room is near the entrance.) Place the artifacts you collected on your previous journey into the cases you think will suit them most. Talk to the man before you leave. He’ll tell you that he’s fixed the windows and repainted everything. Yay, progress! Now, go back to your blimp.Mythology Island
Back at the Map, head to Mythology Island, located on the far right. Talk to the man standing by the Mount Olympus gates. He’ll reveal himself to be Hermes, and he’s lost his magical winged hat. He’ll give you a letter to give to Poseidon, god of the seas.Poseidon’s Temple & Pan Flute
Head to Poseidon’s temple on the right of Main Street. Climb up the rocks near the temple of Poseidon and go to the waterfall. Click on the valve. Beat the puzzle by switching the pipes around. If you succeed, you should shut down the waterfall. Go back down and go inside the temple. Go to the right and retrieve the pan flute. Then go to the right and find a girl who will tell you, “Simply play the sounds of the seas, and the door will open with ease.”Go outside the temple and head towards the Artemis Forest. Talk to Pan and give him the Pan Flute. He’ll give you the shell. Go back to Poseidon’s temple and use the shell on the door. Go down and talk to Poseidon and give him the letter. He’ll give you a fish.
Hades’ Temple
Go back to Main Street and give the fish to the man selling cabbages. He’ll give you a cabbage, which you’ll need later. Go back to Hermes and he’ll give you a package to deliver to Hades, god of the Underworld. Go right, towards the temples. Go inside of Hades’ temple and talk to Charon, who’s on the boat. Say you want to cross the river and another game of Maze will pop up.Navigate the boat through the water, watching out for the glowing eyes, which belong to a crocodile who WILL EAT YOU. Once the third level is completed, go through the door. Give Hades the package, and return to Hermes.
Artemis and her Arrows
Hermes will give you a letter to deliver to Artemis, goddess of the hunt. Go left, to the forest, and give the letter to Artemis. She’ll proclaim that she cannot read it until she finds her six arrows. They are placed as follows:- At the near bottom of the tree
- Somewhere else in the tree
- On top of the picture of Zeus on Main Street
- On the uppermost rock above Poseidon’s temple
- On the rocks on Hades’ temple
- Up at the top of the waterfall
Zeus, Pearl, Satchel
Zeus will arrive, and challenge you to a race. Beat Zeus, and talk to Hermes. He’ll challenge you to another race. Beat him, and talk to the girl by Herc’s Hero Hut. She’ll fantasize about a pearl from Poseidon’s temple she wants. Go to Poseidon’s temple and get the pearl, which is on the column by Poseidon.Go back outside and talk to the woman by Hades’ temple. She’ll say she dropped her satchel when she visited Hades. Go back into the River Styx maze, and go past Cerberus, grabbing the satchel. Go back outside and give the girl her satchel. Next, go back to Main Street and give the girl the pearl. Now head back to the Map.
Museum
Go back to the Museum and go into the Mythology exhibition room. Deposit all of the artifacts collected on the trip to Mythology in their appropriate spots. Exit and go back to the map and head to Astro-Knights Island.Astro-Knights Island
Congratulations! Home stretch! Now, go to the castle, which is located left of Main Street. Go up the windows and go through the open one. Find the queen, and she’ll tell you to talk to the king. Go to the throne room, located right of that point. Talk to the king, and he’ll tell you, “Beep, I am not seeing visitors at the moment. Boop, please come back later.”Sir Pelleas & Spaceship
Leave the throne room, and tell the Queen. She’ll tell you to speak to Sir Cador, the Green Knight. Talk to him, and he’ll send you to Sir Pelleas, the Red Knight. Ask if you can borrow the spaceship. He’ll say you’ll need an electrical source, a fuel cell, and a wrench. The wrench is on the Olde Rumor Mill, the electrical source is on the top of the junk pile in the castle, and the fuel cell is won by racing the guy by the Mordred Museum. Once all of these things are gathered, give them to Sir Pelleas.You’ll need to help him wire the circuits. Beat the puzzle, and then he’ll ask for a space map. Go to the castle, and talk to the monk by the UFO, who will give you one. Give the space map to Sir Pelleas, and climb into the rocket. You’ll need to navigate the maze, which is surrounded by lasers. Make your way through it and go to Pewter Moon. Climb on the Fire Planet teleporter, and go to the Fire Planet.
King’s Scepter
Climb up, and talk to the squire once you beat the game of Jump. He’ll say that the king’s scepter is hidden somewhere in the throne room. Go back to Earth, and find the scepter in the window. Go back to the moon, and talk to the alien by the teleporter. She’ll steal it, and ask for wire in exchange. Go back to Earth, and ask the man by the right of the window for some wire. Go back to the moon, and give it to the alien. Help her rewire the circuits. She’ll give you the scepter.Atomic Phoenix, Scales, Telescope
Hop on the green teleporter, and go to the Jungle Planet. Talk to Binary Bard. He’ll challenge you to a race against the Atomic Phoenix. Beat the phoenix, and talk to the king. You’ll wind up in another game of Jump. Reach the top, and you’ll be brought back to the Jungle Planet.The king will tell you to go back to earth to inform the queen. Do just that, and talk to Sir Pelleas afterwards. He’ll ask you to collect some of the dragon scales he lost in a battle on the Fire Planet, along with some proof he was there. Do it, and give them to him. Next, go back to the castle and talk to the guy you got the space map from. He’ll ask you to find his telescope. It’s on the Olde Rumor Mill. Give it to him, and you’re officially done! Great job! Head back to the museum.
The end… or is it?
Go into the Astro-Knights exhibition room on the second floor of the museum, and talk to the curator. He’ll congratulate you on the job, and say that they’ve added a new wing to the museum in your honor. Go upstairs and stop at the black door.Go inside, and you’ll find some old-fashioned arcade games based on the minigames from your game. Get the high score in each game, and you’ll get an outfit for the Museum Closet. Beat all six, and you’re all done with your Poptropica Adventures! Congratulations!
Sunday, September 30, 2012
Super Villain Guide
Written by poptropicacheatz.com
Edited by Fuzzy-B
You’ll start Super Villain Island by coming off the blimp onto an Oil Rig. Jump up the platforms or climb the rope on the right hand side until you reach the top level with the control room toward the left of the oil rig. Go inside and then head right to the Office.
Once you are inside the control room, you will overhear a conversation between an employee and the Director of operations on the Oil Rig. Speak to the operator in the room and you will be sent on a mission to aid the Director.
Head back out of the control room and a helicopter will appear out of the sky and land on top of the oil rig. Get into the helicopter to begin your adventure!
The suddenly weather turns bad and the pilot forces you to jump! Thankfully, he provides you with a parachute and once you jump out, you will start floating down toward the water slowly.
While you are floating down, you will encounter two obstacles — clouds and lightning. Avoid the clouds as best you can, as they slow you down and make your reaction to the lightning too slow to get out of the way. Keep your eye on the top of the screen for a white glow directly above you. Swiftly move your Poptropican left or right to avoid the lightning strike. If you are struck by lightning, your parachute will catch on fire.
Once you land in the water, swim to your right and jump on the first rock you see. Make your way up and to the right along the rocks. There will be a pair of tough jumps that you might not think you can make, but keep trying, you’ll make it. Once you make it up on the right hand side, you’ll encounter a security camera looking at you. Get close to the camera and let it “see” you and a door will slide open. Enter the door to go into the maximum-security prison called Erehwon.
Once inside the prison, run to your right and speak with the guard. He will tell you that you have to go through some security screening tests and you will be X-rayed, scanned, washed and dried before having your picture taken.
Continue to your right and then press the up button on the elevator to go up to the Director’s lab. Speak with the Director and he will show you an amazing experiment that brings you into the dreams of Binary Bard, Captain Crawfish, Black Widow and Dr. Hare!
To use the machine, press the arrow up or down on the left side to choose which Super Villain you want to visit and then press the button on the right to execute the command.
Now, jump up on the lamp and near the top to get the green key. Head all the way left and climb the cargo net. Jump up on the platform above you to open the green treasure chest and you’ll get the Turpentine. Now, exit Captain Crawfish’s dream.
You will dig through the first level and drop to the second level. Keep digging down until you are on a surface of bedrock and with no more dirt areas for you to dig down. Toward the middle of the screen, you should see an empty sprayer bottle. Work your way toward the bottle and then click the “surface” tile to return to the top and exit the dream.
You’ll need to enter each of the three paintings to clean them up with your turpentine sprayer. In the painting on the left, don’t miss the Shrinking Potion bottle in the upper-left. It may help to get rid of all of the spray paint first, and then get the Shrinking Potion, as the spiders will stop attacking you once the painting is clean.
In the second painting, on the upper-right hand side, you’ll see a blue key. Don’t forget to grab the Crystal Key, as you’ll need it for Binary Bard’s dreams.
Finally, in the third painting, just clean the painting, there’s no item that you need to grab in this one.
After the paintings are all cleaned, Black Widow will become even more upset and she will start attacking you as well. You need to get past her and her spiders and use your turpentine spray bottle on the painting in the center of the room that has her picture. You will have to hit it a number of times with the turpentine spray, but it will eventually melt away and you can collect her totem!
The first door is swinging back and forth. When it swings open, press space bar to stop time and Binary Bard will run through. You’ll run through the door too and get stuck on the other side! Go through the next door and you’ll run into Merlin the owl. Avoid him as best you can and get through the next door. Make the robo-mouse help you jump over the barrier on the right and then enter the domain of Binary Bard!
As you progress to the right, there will be various floating and rotating platforms. Use your stopwatch to freeze the platforms so that you can jump on them with the flat side up. Once you have made it over to the right, make your way up and to the left. You will encounter a diamond drill, don’t miss it!
On the upper-left of the screen, you will see a crystal structure with a clock in it. Open up your inventory and use the Crystal Key to open the lock for the final stand with Binary Bard.
Once inside, Binary Bard is embedded within a clock. All you have to do is freeze time when both hands of the click are pointing at either 3, 6, 9, 12. For example, 12:30, 3:15, 9:00, etc. When the hands are facing those numbers, it sends a shock through Binary Bard. Once you shock him 3 times, you can collect his totem and exit the dream.
Once you are in the ship, the same rules apply — don’t wake the sleeping Captain Crawfishes! We have to break the ship out of the bottle but without disturbing them. Make your way to the right and then up onto the mast to your left. You can duck to avoid waking the Crawfishes as the pass you. Follow the Captain Crawfish on the mast to the left and click the edge of the box to lock him in.
Jump up to the next mast and head to your right and do the same thing to the next Crawfish. Now, drop down and to the left. Run along the bottom until you see the cannon. Jump up to the cannon and fire it. You’ll break open the bottle and have earned Captain Crawfish’s totem!
You’ll notice that the 3rd level is all bedrock, but it’s no match for your diamond drill, so keep drilling down and killing the ants. You’ll see Dr. Hare and a pile of rocks next to him. Drill through the pile and you’ll uncover his Golden Carrot totem. Once you get it, click on Dr. Hare and you’ll be transported out of his dream!
Now you have all 4 totems, mission accomplished, right? Well…. not so fast! You’ll bring the items to the Director and you’ll find out that he has a secret. He had you on a mission to collect these evil items for him because he is Zeus!
Zeus will fly away and you, along with the 4 Super Villains, will be blasted out of the mountain and into the water. You’ll see a news broadcast showing all kinds of destruction all over Poptropica and, of course, you’re the only one that can save Poptropica!
Once you regain control, swim to your left and Poseidon will appear. Speak to him and he will give you his trident for you to fight Zeus. This will take you straight into the fight with Zeus.
If you’ve ever played Mythology Island, the battle with Zeus is quite similar this time as well. As you play, Zeus sends lightning bolts and fireballs at you, and pink clouds will appear randomly throughout. Make sure to pick up the pink clouds as those represent your life in the game. The more clouds you have, the more health you have. Also, make sure to keep Zeus on his toes throughout. If you’re constantly firing at him, he won’t be able to call the fireball attack.
You’ll need to destroy all 4 totems that are now embedded in the Statue of Liberty and then destroy Zeus. It will take some time, but you will manage! Once you have defeated Zeus, he will take it a step further and use the statue’s eyes to create huge lightning bolts. Again, maintain your pink clouds and attack the eyes!
Once you defeat the statue, you defeat Zeus and you will be brought back to the prison and will be awarded the medal! Congratulations, you have beaten Super Villain Island!
Bonus Quest:
The Super Power Island Villains have kidnapped a guard and you need the access codes that are in Zeus' mind, but he is asleep! You must go into his mind and find the code one letter at a time. Once you are in his dream, the color will be negative and the controls backwards. The first area is the Labyrinth. You must just run around each corner and dead end till you find all of the pieces in that room. Once you have found all of the pieces in that room you are transported to the next area. Now you must be careful because Zeus is flying around. Search around for the next pieces and you will then be transported to the last area. Once you find all of the pieces here, you wake up and give the code to a security guard. In return he gives you the Dream Gaurdian Suit.
Edited by Fuzzy-B
You’ll start Super Villain Island by coming off the blimp onto an Oil Rig. Jump up the platforms or climb the rope on the right hand side until you reach the top level with the control room toward the left of the oil rig. Go inside and then head right to the Office.
Once you are inside the control room, you will overhear a conversation between an employee and the Director of operations on the Oil Rig. Speak to the operator in the room and you will be sent on a mission to aid the Director.
Head back out of the control room and a helicopter will appear out of the sky and land on top of the oil rig. Get into the helicopter to begin your adventure!
The suddenly weather turns bad and the pilot forces you to jump! Thankfully, he provides you with a parachute and once you jump out, you will start floating down toward the water slowly.
While you are floating down, you will encounter two obstacles — clouds and lightning. Avoid the clouds as best you can, as they slow you down and make your reaction to the lightning too slow to get out of the way. Keep your eye on the top of the screen for a white glow directly above you. Swiftly move your Poptropican left or right to avoid the lightning strike. If you are struck by lightning, your parachute will catch on fire.
Once you land in the water, swim to your right and jump on the first rock you see. Make your way up and to the right along the rocks. There will be a pair of tough jumps that you might not think you can make, but keep trying, you’ll make it. Once you make it up on the right hand side, you’ll encounter a security camera looking at you. Get close to the camera and let it “see” you and a door will slide open. Enter the door to go into the maximum-security prison called Erehwon.
Once inside the prison, run to your right and speak with the guard. He will tell you that you have to go through some security screening tests and you will be X-rayed, scanned, washed and dried before having your picture taken.
Continue to your right and then press the up button on the elevator to go up to the Director’s lab. Speak with the Director and he will show you an amazing experiment that brings you into the dreams of Binary Bard, Captain Crawfish, Black Widow and Dr. Hare!
To use the machine, press the arrow up or down on the left side to choose which Super Villain you want to visit and then press the button on the right to execute the command.
Captain Crawfish
Your first stop should be Captain Crawfish’s dreams. You’ll need to be extremely cautious in Captain Crawfish’s dream, so as not to disturb any of the sleeping Captain Crawfishes. Walk to the left of the door and jump up on the hanging lamp. Then, jump to your right above the door and you will pick up an orange key. Continue to your right and down the cargo net. Then move slowly to your left until you encounter the orange chest. Open the chest to get the Stopwatch.Now, jump up on the lamp and near the top to get the green key. Head all the way left and climb the cargo net. Jump up on the platform above you to open the green treasure chest and you’ll get the Turpentine. Now, exit Captain Crawfish’s dream.
Dr. Hare
Dr. Hare dreams about ant mazes! So head to your right and dig down just below where the ant hill reaches the surface. This is the easiest area to make it to the bottom. You can use your pick axe to attack the ants if you end up on the same level as them. Keep digging down through the dirt, but you will not be able to dig through bedrock.You will dig through the first level and drop to the second level. Keep digging down until you are on a surface of bedrock and with no more dirt areas for you to dig down. Toward the middle of the screen, you should see an empty sprayer bottle. Work your way toward the bottle and then click the “surface” tile to return to the top and exit the dream.
Black Widow
Now that we have the turpentine and the sprayer bottle, we can go get Black Widow’s Totem! Head into Black Widow’s dreams and you will see that she has destroyed some famous artwork. Speak to her and make sure to select the second option. Open up your inventory and click on the Turpentine to put it into the sprayer bottle. Black Widow will get very angry and send her spiders after you.You’ll need to enter each of the three paintings to clean them up with your turpentine sprayer. In the painting on the left, don’t miss the Shrinking Potion bottle in the upper-left. It may help to get rid of all of the spray paint first, and then get the Shrinking Potion, as the spiders will stop attacking you once the painting is clean.
In the second painting, on the upper-right hand side, you’ll see a blue key. Don’t forget to grab the Crystal Key, as you’ll need it for Binary Bard’s dreams.
Finally, in the third painting, just clean the painting, there’s no item that you need to grab in this one.
After the paintings are all cleaned, Black Widow will become even more upset and she will start attacking you as well. You need to get past her and her spiders and use your turpentine spray bottle on the painting in the center of the room that has her picture. You will have to hit it a number of times with the turpentine spray, but it will eventually melt away and you can collect her totem!
Binary Bard
Now that we have the Stopwatch and the Crystal Key, we can retrieve Binary Bard’s totem. Head into Binary Bard’s dreams and open up your inventory to equip the Stopwatch. This is a magical stopwatch that can briefly stop time! You’ll need to use this stopwatch throughout the entire dream, so get ready!The first door is swinging back and forth. When it swings open, press space bar to stop time and Binary Bard will run through. You’ll run through the door too and get stuck on the other side! Go through the next door and you’ll run into Merlin the owl. Avoid him as best you can and get through the next door. Make the robo-mouse help you jump over the barrier on the right and then enter the domain of Binary Bard!
As you progress to the right, there will be various floating and rotating platforms. Use your stopwatch to freeze the platforms so that you can jump on them with the flat side up. Once you have made it over to the right, make your way up and to the left. You will encounter a diamond drill, don’t miss it!
On the upper-left of the screen, you will see a crystal structure with a clock in it. Open up your inventory and use the Crystal Key to open the lock for the final stand with Binary Bard.
Once inside, Binary Bard is embedded within a clock. All you have to do is freeze time when both hands of the click are pointing at either 3, 6, 9, 12. For example, 12:30, 3:15, 9:00, etc. When the hands are facing those numbers, it sends a shock through Binary Bard. Once you shock him 3 times, you can collect his totem and exit the dream.
Back to Captain Crawfish
Now that we have the Shrinking Potion, we can retrieve Captain Crawfish’s totem. Head into Captain Crawfish’s dream, and make your way to the right but instead of climbing down the cargo net, jump up to the platform on the upper-right where you see the ship in a bottle. Use your shrinking potion from Black Widow’s dream and you will enter the ship.Once you are in the ship, the same rules apply — don’t wake the sleeping Captain Crawfishes! We have to break the ship out of the bottle but without disturbing them. Make your way to the right and then up onto the mast to your left. You can duck to avoid waking the Crawfishes as the pass you. Follow the Captain Crawfish on the mast to the left and click the edge of the box to lock him in.
Jump up to the next mast and head to your right and do the same thing to the next Crawfish. Now, drop down and to the left. Run along the bottom until you see the cannon. Jump up to the cannon and fire it. You’ll break open the bottle and have earned Captain Crawfish’s totem!
Returning to Dr. Hare
Now for the final totem! Head into Dr. Hare’s dreams and equip the Diamond Drill. Make your way down through the levels just as before, but on the second level, go ahead and drill through the bedrock, as your diamond drill now lets you get through it!You’ll notice that the 3rd level is all bedrock, but it’s no match for your diamond drill, so keep drilling down and killing the ants. You’ll see Dr. Hare and a pile of rocks next to him. Drill through the pile and you’ll uncover his Golden Carrot totem. Once you get it, click on Dr. Hare and you’ll be transported out of his dream!
Now you have all 4 totems, mission accomplished, right? Well…. not so fast! You’ll bring the items to the Director and you’ll find out that he has a secret. He had you on a mission to collect these evil items for him because he is Zeus!
Zeus will fly away and you, along with the 4 Super Villains, will be blasted out of the mountain and into the water. You’ll see a news broadcast showing all kinds of destruction all over Poptropica and, of course, you’re the only one that can save Poptropica!
Once you regain control, swim to your left and Poseidon will appear. Speak to him and he will give you his trident for you to fight Zeus. This will take you straight into the fight with Zeus.
If you’ve ever played Mythology Island, the battle with Zeus is quite similar this time as well. As you play, Zeus sends lightning bolts and fireballs at you, and pink clouds will appear randomly throughout. Make sure to pick up the pink clouds as those represent your life in the game. The more clouds you have, the more health you have. Also, make sure to keep Zeus on his toes throughout. If you’re constantly firing at him, he won’t be able to call the fireball attack.
You’ll need to destroy all 4 totems that are now embedded in the Statue of Liberty and then destroy Zeus. It will take some time, but you will manage! Once you have defeated Zeus, he will take it a step further and use the statue’s eyes to create huge lightning bolts. Again, maintain your pink clouds and attack the eyes!
Once you defeat the statue, you defeat Zeus and you will be brought back to the prison and will be awarded the medal! Congratulations, you have beaten Super Villain Island!
Bonus Quest:
The Super Power Island Villains have kidnapped a guard and you need the access codes that are in Zeus' mind, but he is asleep! You must go into his mind and find the code one letter at a time. Once you are in his dream, the color will be negative and the controls backwards. The first area is the Labyrinth. You must just run around each corner and dead end till you find all of the pieces in that room. Once you have found all of the pieces in that room you are transported to the next area. Now you must be careful because Zeus is flying around. Search around for the next pieces and you will then be transported to the last area. Once you find all of the pieces here, you wake up and give the code to a security guard. In return he gives you the Dream Gaurdian Suit.
Wednesday, July 4, 2012
Wimpy Boardwalk Guide
You’ll drop out of the blimp into the Boardwalk Games area and you’ll
see Greg get frustrated with one of the Boardwalk games and drop a $20
bill. Greg’s money will float away with the wind to the right and some
teenagers grab the money and run away with it.
Greg chases after them and you’re left on the boardwalk to help him. Run to your right and follow Greg and the teenagers. You’ll enter the Boardwalk Arcade area, just keep going until you see Greg and he will tell you that the teenagers have disappeared.
Continue to your right to the Beach and speak to the man taking souvenir keychain photos. Tell him that you don’t have any money and he’ll still let you take a picture with the cardboard cut out. After he snaps the photo, he will give you free sunblock. Head to your right and speak with the man near the water’s edge. Ask him if there’s anything you can do to help and then offer him the sunblock. He’ll give you Oily Suntan Lotion in return.
Run back to your left where Greg was on the Boardwalk Arcade and you’ll see the teenagers under the boardwalk, playing games with the money. Try to grab the money and they’ll pull it back and laugh. Run to your left, past the blimp, into the Boardwalk Rides area of Wimpy Boardwalk.
Run left past the cotton candy (candy floss) and jump up onto the Cranium Shaker ride. From the bottom cage, jump up to the next cage to the right and you’ll see a trash can lid. Click it to pick it up and then run to your left while holding the lid. You’ll come across a trash can containing bees that will sting you. You’ll automatically put the lid on the trash can.
Get on the left side of the trash can and then push it to the right until it is in front of the cotton candy (candy floss) cart, since it is “sweeter than honey”. Take the lid off of the trash can and the bees will fly off. Now it’s time to dig through the trash! Move all of the food out of the way and you’ll eventually (it takes awhile) uncover a Bag of Popcorn. Run left and then click on the popcorn cart to get a free refill of your popcorn.
Talk to the man with the metal detector on your right and then use the Keychain Picture. He will give you the metal detector, since he no longer needs it. Walk to your right until you see the woman underneath the beach umbrella. Once you are right in front of her, dump out your popcorn bag and the seagulls will swoop down and make her run away.
Now click the metal detector and search the area underneath her towel to find the car keys. At this point, you can spend some more time with the metal detector, finding tokens in the sand for the Boardwalk Games you will have to play later on in Wimpy Boardwalk. Once you are done with the metal detector, run all the way to the left, past the Fun House and give the woman her car keys. She will give you a pair of Flip Flops as a reward.. not as great of a reward as you thought was it?!
Walk to your left to the Claw game, which is Out of Order and click on it. Click on the joystick and rock it back and forth a few times and the game will turn on. Press the start button and then control the claw to pick up the yellow unicorn, football and blue robot. Once you get those out of the way, you will see a fake green vomit. Pick it up and you’ll win the prize. Gross!
Run back to the left until you see the long line for the bumper cars. Use the fake vomit in front of them and they’ll all run away, giving you a chance to ride the bumper cars! All you have to do is chase Rowley’s red car and smash it a few times and the Lucky Rabbit Foot will pop out. Just run over it to pick it up and the bumper car game will end.
Now that you’ve beaten all of the Boardwalk Games, you will be awarded the Jumbo Prize. Run to your left and use the Jumbo Prize next to the guy using the remote control helicopter. He’ll give you the Remote Controlled helicopter in exchange for the Jumbo Prize.
Run to your left and go into the Fun House. Climb up the ladder to help the big kid stuck in the slide. Open up your inventory and use the Oily Suntan Lotion to grease the slide and let him out. Once he makes it through the slide, the woman near the ball pit will give you Fregley’s leftover fish sticks.
Members Only Bonus Quest
Later in the day Mr. Jefferson is ready to leave but they cant find Greg! After threatening to leave Greg there he runs up and tells you there is an emergency! Some one has been unable to beat Greg's highscore on the arcade game "Thunder Volt" and has made the score board read...
GREG HEFFLY
IS AN IDIOT
...so now being the great Poptropican we are, we have to get the second place score to save Greg's "reputation".
If you don't have any coins to play the game then go over to the bumper cars. Wher you bump a person they drop a coin the same way Rowley dropped his rabbit foot. Drive around collecting coins for the minuet and a half then go back to the game, if you do have coins, go ahead and play! This game consist of four waves. Throughout the waves you are attacked by ships that try to shoot, crash, and basically try to kill you. You only need to score above 800,000 points to get the second place score and win the bonus quest, but you can win the entire "Thunder Volt" game and score up to about 3,200,000 points by beating the fourth boss. There is a multiplier in this game, so try to keep it as high asa possible by not getting hit so you can score more points.
Here are the list of the things you need to know.
Enemy Ships:
There are multiple types of ships which include the following.
Circle Ships: There are two types of circular ships, red and yellow. The yellow just float by, they are the easiest to destroy in the whole game. The red are the same as yellow, but they shoot at you.
Drills: There are drill ships that fly in Cris-cross patterns that can make you trapped in the squares created by the pattern. These are the second easiest to destroy and don't fire, they just fly.
"Fish" Ships: These are ships that somewhat resemble fish, they are slightly bigger than then the previous two. They don't shoot at you, but fly at you and try to hit crash into you.
"Frog" Ships: These ships are similar to the fish ships, but they are bigger and fire at you. The main difference is that these ships fly away after a certain amount of time so they could be destroyed or dodged, either way they end up gone.
"Snake" Ships: These ships appear to look like snakes. They are made up of many combined parts so when you destroy one part all of the parts behind it are destroyed so trying to destroy the head is the best way to eliminate them. The more powerful the weapon you have is, the bigger and more powerful the snake is.
Bosses: There is a boss for each of the four waves. See the "Bosses" section below for more information.
Upgrades:
There are four types of upgrades in this game.
Weapon Upgrade: These are the most common upgrade. They say "POW" on them and when you get one your weapon becomes more powerful. There are two types of these. The blue ones upgrade your weapon by one upgrade (see the list of weapon upgrades bellow), and the red ones upgrade your weapon by two upgrades. You get these by destroying an entire line of enemy ships.
Repair: This is the second most common type of upgrade. It repairs your shields up the max.
You get these by destroying an entire line of enemy ships. These are blue with a plus on them.
Bonus Points: This is the least common upgrade, as the name implies, it gives you bonus points. These have a coin with an "S" on them
Enemy Destroy: As the name implies, when you get one of these, it destroys all of the enemies on the screen. These are purple with a lightning bolt on them.
Bosses:
There is one boss per wave. When ever it comes on to the screen it says "Warning: Giant Enemy Approaching"
First Boss: The first boss is a large square like creature that fires two lasers directly forward and one red energy ball at you. It stays at the top of the screen firing at you except for when it charges at you. When this happens dodge of the edge of the screen and return and fire on it till it is defeated.
Second Boss: The second boss is like a giant three eyed lizard type thing. It appears randomly on either the top, bottom, left, and right sides of the screen. When it pops up it fires two streams of red balls straight forward, and one stream at you. When this boss's health gets down to about 25% the red energy balls he fires at you become more, and more powerful.
Third Boss: The third boss is almost like an hour glass shape. The center of the ship and the eyes on the top and bottom are the only vulnerable spots. When you get the health of the ship down pretty low, the one ship splits into two. The same spots are still vulnerable so shoot them to beat this boss.
Fourth Boss: The fourth boss is completely insane! It is a huge ship that takes up the entire screen on the right side. While you fight it, asteroids fly around, and they take away health when they hit you, so dodge them. The inside of this huge ship is the vulnerable spot so hit it there. This ship has three types of attacks. The first is that it sprays red energy balls across the screen in wave shapes that are pretty close, but can be flown between. The second is similar to the first but the energy balls are more powerful and bigger, but they are spaced farther apart and easier to dodge. The last is a huge continuous laser blast that goes all the way across the screen. After you defeat this boss, you have won the game!!
Weapon Upgrades:
Every time you get a weapon upgrade, your weapon either becomes more shots, or more powerful. This is the list of weapons.
Blue Laser Blast: The weapon the you start the game with is the blue laser blast. It is the smallest and least powerful weapon.
Triple Blue Laser Blast: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
White Laser Blast: This is the next weapon upgrade. It is the same as the first but more powerful and slightly bigger along with being white.
Triple White Laser Blast: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
Blue Energy Ball: The next upgrade moves you from lasers to energy balls. These blue energy balls fire at a medium rate and are more powerful than the last.
Triple Blue Energy Ball: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
White Energy Ball: The white energy balls are like the blue ones, but bigger and more powerful.
Triple White Energy Ball: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
Thunder Volt: This upgrade moves you from energy ball to lightning bolts called thunder volts. These thunder volts continue forever, so they just pass through any enemy ship in their path and destroy it.
Triple Thunder Volt: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
Big Thunder Volt: This is the same as the regular thunder volt but it is defiantly bigger and longer, as well as more powerful.
Triple Big Thunder Volt: The next upgrade is the same as the one before, but is shoots three shots at once instead of one. This is the most powerful weapon in the whole game. You can not upgrade any higher than this.
Final Screen/High Score
Greg chases after them and you’re left on the boardwalk to help him. Run to your right and follow Greg and the teenagers. You’ll enter the Boardwalk Arcade area, just keep going until you see Greg and he will tell you that the teenagers have disappeared.
Continue to your right to the Beach and speak to the man taking souvenir keychain photos. Tell him that you don’t have any money and he’ll still let you take a picture with the cardboard cut out. After he snaps the photo, he will give you free sunblock. Head to your right and speak with the man near the water’s edge. Ask him if there’s anything you can do to help and then offer him the sunblock. He’ll give you Oily Suntan Lotion in return.
Run back to your left where Greg was on the Boardwalk Arcade and you’ll see the teenagers under the boardwalk, playing games with the money. Try to grab the money and they’ll pull it back and laugh. Run to your left, past the blimp, into the Boardwalk Rides area of Wimpy Boardwalk.
Run left past the cotton candy (candy floss) and jump up onto the Cranium Shaker ride. From the bottom cage, jump up to the next cage to the right and you’ll see a trash can lid. Click it to pick it up and then run to your left while holding the lid. You’ll come across a trash can containing bees that will sting you. You’ll automatically put the lid on the trash can.
Get on the left side of the trash can and then push it to the right until it is in front of the cotton candy (candy floss) cart, since it is “sweeter than honey”. Take the lid off of the trash can and the bees will fly off. Now it’s time to dig through the trash! Move all of the food out of the way and you’ll eventually (it takes awhile) uncover a Bag of Popcorn. Run left and then click on the popcorn cart to get a free refill of your popcorn.
Finding the Keys
Continue to your left to the Fun House and run all the way left into the parking lot. A woman will be in the parking lot and will tell you that she’s lost her car keys and that she’ll give you a nice reward if you find them. Run all the way to your right until you get back to the Beach. Climb up onto the trash can and when you see the seagull flying across, jump up and click on it and you will get a Keychain Picture.Talk to the man with the metal detector on your right and then use the Keychain Picture. He will give you the metal detector, since he no longer needs it. Walk to your right until you see the woman underneath the beach umbrella. Once you are right in front of her, dump out your popcorn bag and the seagulls will swoop down and make her run away.
Now click the metal detector and search the area underneath her towel to find the car keys. At this point, you can spend some more time with the metal detector, finding tokens in the sand for the Boardwalk Games you will have to play later on in Wimpy Boardwalk. Once you are done with the metal detector, run all the way to the left, past the Fun House and give the woman her car keys. She will give you a pair of Flip Flops as a reward.. not as great of a reward as you thought was it?!
Boardwalk Arcade
Head to your right back to the Boardwalk Arcade and you’ll see a kid crying because his Frisbee (flying disc) is stuck on the roof, which looks like it’s too hot to go barefoot. Thankfully, you have the flip flops. Put the flip flops on and then use the trash can on the right of the Tee Time shop to jump onto the roof and get the Flying Disc. Give the frisbee to the little kid and he will tell you how to play the broken Claw Game for free!Walk to your left to the Claw game, which is Out of Order and click on it. Click on the joystick and rock it back and forth a few times and the game will turn on. Press the start button and then control the claw to pick up the yellow unicorn, football and blue robot. Once you get those out of the way, you will see a fake green vomit. Pick it up and you’ll win the prize. Gross!
The Lucky Rabbit Foot
The lucky rabbit foot is the key to one of the Boardwalk Games. In fact, it is impossible to win it without the Lucky Rabbit Foot. You’re almost there, don’t worry!Run back to the left until you see the long line for the bumper cars. Use the fake vomit in front of them and they’ll all run away, giving you a chance to ride the bumper cars! All you have to do is chase Rowley’s red car and smash it a few times and the Lucky Rabbit Foot will pop out. Just run over it to pick it up and the bumper car game will end.
Boardwalk Games
Head to your right and you will get to the Boardwalk Games area of Wimpy Boardwalk. There are 5 different games that you have to beat in order to get the jumbo prize: Himalayan Hurl, Fastball Fury, Circus Soaker, Space Fling, Pirate Panic. Hopefully you picked up a few tokens along the way. You shouldn’t really need too many tokens, as most will be able to get through all of the games with around 10 tokens.Himalayan Hurl
Himalayan Hurl is a rigged game, like many Boardwalk Games in real life. It is physically impossible to beat Himalayan Hurl without having Rowley’s Lucky Rabbit Foot. In fact, Graser said that even when the ball lands on the red hole, if you don’t have the Lucky Rabbit Foot, you still lose! The nice thing is that it’s easy to tell you how to beat Himalayan Hurl — just make sure you have the Lucky Rabbit Foot. If you have it, then you will automatically win the game on your first try! If not, you will try hundreds of times and you’ll never win!Fastball Fury
Fastball Fury is the next game that you have to win. When you start the game, there will be a power meter on the right going up and down. Click your mouse on the catchers mitt when the power meter is in the same spot 3 times. I used the chart on the wall so that I would know where I was stopping it each time. If you can stop it around the same time each time, your speed should be within 3 or so of each other each time, so when it asks you to guess the speed, it should be quite close to the previous two speeds.Circus Soaker
In order to beat Circus Soaker and get the prize, it seems tough and you’ll think you are going to lose, but if you try your best to keep on target, you’ll still win. The object of this game is to simply shoot your water canon into the right side of the clowns mouth. You should see a tiny hole on the right side of his mouth. As long as you aim for that and make a good attempt to keep it going in his mouth, you will beat Circus Soaker.Space Fling
Space Fling is one of the tougher games, so expect to spend 2-3 tokens getting the hang of the ring toss before you get one of them around the bottle. Click and hold on one of the rings and then flick your mouse up and let go to toss it over the bottle. Most people toss the ring too hard, so try light movements to get the ring around the bottle to beat Space Fling.Pirate Panic
Run to your right, past the Laser Tag common room for Pirate Panic. Pirate Panic is one of the easier Boardwalk Games, just pick up one of the baseballs and then let go of your mouse to throw it at the bottles. You should be able to knock them all off in one shot and beat Pirate Panic.Now that you’ve beaten all of the Boardwalk Games, you will be awarded the Jumbo Prize. Run to your left and use the Jumbo Prize next to the guy using the remote control helicopter. He’ll give you the Remote Controlled helicopter in exchange for the Jumbo Prize.
Run to your left and go into the Fun House. Climb up the ladder to help the big kid stuck in the slide. Open up your inventory and use the Oily Suntan Lotion to grease the slide and let him out. Once he makes it through the slide, the woman near the ball pit will give you Fregley’s leftover fish sticks.
Getting Greg’s Money Back
Leave the Fun House and run to your right all the way to the water’s edge on the beach. Open up your inventory and Use the Fish Sticks on the Helicopter. Then, open it up again and dangle the fish stick above the crab near the shore line. The crab will grab on to the fish stick!
Run to your left onto the boardwalk where the teenagers are playing with Greg’s $20. Use the Remote Controlled Helicopter with the Fish Sticks and Crab on it and have the crab grab the money! Then, run over to the money and grab it yourself. Both you and Greg will run around and chase the teenagers away from under the boardwalk and Greg will finally get his money back! He will thank you for your help and give you the medallion! But this is not the end of the story!Members Only Bonus Quest
Later in the day Mr. Jefferson is ready to leave but they cant find Greg! After threatening to leave Greg there he runs up and tells you there is an emergency! Some one has been unable to beat Greg's highscore on the arcade game "Thunder Volt" and has made the score board read...
GREG HEFFLY
IS AN IDIOT
...so now being the great Poptropican we are, we have to get the second place score to save Greg's "reputation".
If you don't have any coins to play the game then go over to the bumper cars. Wher you bump a person they drop a coin the same way Rowley dropped his rabbit foot. Drive around collecting coins for the minuet and a half then go back to the game, if you do have coins, go ahead and play! This game consist of four waves. Throughout the waves you are attacked by ships that try to shoot, crash, and basically try to kill you. You only need to score above 800,000 points to get the second place score and win the bonus quest, but you can win the entire "Thunder Volt" game and score up to about 3,200,000 points by beating the fourth boss. There is a multiplier in this game, so try to keep it as high asa possible by not getting hit so you can score more points.
Here are the list of the things you need to know.
Enemy Ships:
There are multiple types of ships which include the following.
Circle Ships: There are two types of circular ships, red and yellow. The yellow just float by, they are the easiest to destroy in the whole game. The red are the same as yellow, but they shoot at you.
Drills: There are drill ships that fly in Cris-cross patterns that can make you trapped in the squares created by the pattern. These are the second easiest to destroy and don't fire, they just fly.
"Fish" Ships: These are ships that somewhat resemble fish, they are slightly bigger than then the previous two. They don't shoot at you, but fly at you and try to hit crash into you.
"Frog" Ships: These ships are similar to the fish ships, but they are bigger and fire at you. The main difference is that these ships fly away after a certain amount of time so they could be destroyed or dodged, either way they end up gone.
"Snake" Ships: These ships appear to look like snakes. They are made up of many combined parts so when you destroy one part all of the parts behind it are destroyed so trying to destroy the head is the best way to eliminate them. The more powerful the weapon you have is, the bigger and more powerful the snake is.
Bosses: There is a boss for each of the four waves. See the "Bosses" section below for more information.
Upgrades:
There are four types of upgrades in this game.
Weapon Upgrade: These are the most common upgrade. They say "POW" on them and when you get one your weapon becomes more powerful. There are two types of these. The blue ones upgrade your weapon by one upgrade (see the list of weapon upgrades bellow), and the red ones upgrade your weapon by two upgrades. You get these by destroying an entire line of enemy ships.
Repair: This is the second most common type of upgrade. It repairs your shields up the max.
You get these by destroying an entire line of enemy ships. These are blue with a plus on them.
Bonus Points: This is the least common upgrade, as the name implies, it gives you bonus points. These have a coin with an "S" on them
Enemy Destroy: As the name implies, when you get one of these, it destroys all of the enemies on the screen. These are purple with a lightning bolt on them.
Bosses:
There is one boss per wave. When ever it comes on to the screen it says "Warning: Giant Enemy Approaching"
First Boss: The first boss is a large square like creature that fires two lasers directly forward and one red energy ball at you. It stays at the top of the screen firing at you except for when it charges at you. When this happens dodge of the edge of the screen and return and fire on it till it is defeated.
Second Boss: The second boss is like a giant three eyed lizard type thing. It appears randomly on either the top, bottom, left, and right sides of the screen. When it pops up it fires two streams of red balls straight forward, and one stream at you. When this boss's health gets down to about 25% the red energy balls he fires at you become more, and more powerful.
Third Boss: The third boss is almost like an hour glass shape. The center of the ship and the eyes on the top and bottom are the only vulnerable spots. When you get the health of the ship down pretty low, the one ship splits into two. The same spots are still vulnerable so shoot them to beat this boss.
Fourth Boss: The fourth boss is completely insane! It is a huge ship that takes up the entire screen on the right side. While you fight it, asteroids fly around, and they take away health when they hit you, so dodge them. The inside of this huge ship is the vulnerable spot so hit it there. This ship has three types of attacks. The first is that it sprays red energy balls across the screen in wave shapes that are pretty close, but can be flown between. The second is similar to the first but the energy balls are more powerful and bigger, but they are spaced farther apart and easier to dodge. The last is a huge continuous laser blast that goes all the way across the screen. After you defeat this boss, you have won the game!!
Weapon Upgrades:
Every time you get a weapon upgrade, your weapon either becomes more shots, or more powerful. This is the list of weapons.
Blue Laser Blast: The weapon the you start the game with is the blue laser blast. It is the smallest and least powerful weapon.
Triple Blue Laser Blast: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
White Laser Blast: This is the next weapon upgrade. It is the same as the first but more powerful and slightly bigger along with being white.
Triple White Laser Blast: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
Blue Energy Ball: The next upgrade moves you from lasers to energy balls. These blue energy balls fire at a medium rate and are more powerful than the last.
Triple Blue Energy Ball: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
White Energy Ball: The white energy balls are like the blue ones, but bigger and more powerful.
Triple White Energy Ball: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
Thunder Volt: This upgrade moves you from energy ball to lightning bolts called thunder volts. These thunder volts continue forever, so they just pass through any enemy ship in their path and destroy it.
Triple Thunder Volt: The next upgrade is the same as the one before, but is shoots three shots at once instead of one.
Big Thunder Volt: This is the same as the regular thunder volt but it is defiantly bigger and longer, as well as more powerful.
Triple Big Thunder Volt: The next upgrade is the same as the one before, but is shoots three shots at once instead of one. This is the most powerful weapon in the whole game. You can not upgrade any higher than this.
Final Screen/High Score
Monday, May 28, 2012
Poptropolis Games Guide
Poptropolis games is pretty straightforward as far as puzzles go for a
Poptropica Island. In fact, there are no puzzles to solve in
Poptropolis Games — it is just a collection of olympic-themed minigames
that you must do well in to earn the Poptropolis Games medallion. There
are a total of 9 events, with 1 bonus event. The events are: Archery,
Diving, Hurdles, Javelin, Long Jump, Pole Vault, Power Lifting, Shot Put
and Triple Jump. The member’s only bonus event is Wrestling.
When you land on the island, you’ll need to choose your tribe. Which tribe you choose doesn’t have any effect on how to beat Poptropolis Games, so choose which tribe you like the best! We’ll organize our cheats in the order the events are listed in Poptropica, but you can complete them in any order you like.
Our best advice for how to come in first for Poptropolis Games is to figure out which event you do the worst at and do it first. If you don’t do well or completely fail, just bring up the map and click “Restart Island” and start again until you get a good result (first, second or third place) in that event and then continue. That way, you won’t keep wasting all of your time!
Archery
Getting the gold medal in Archery by coming in first is very difficult. Sometimes the other players will score a perfect 100/100, which really gives you no chance. In order to get first place in Archery, you need to score at least 96 or higher, which means you have to get 9 arrows into the center bullseye for 10 points each and can only get a couple of 8s or 9s.
The key to doing well in Archery is to watch the wind speed. You’ll see a flag on the upper right and you’ll see the wind speed as a number on the upper left. The speed of the wind will change between 3-7 miles per hour and you will need to adjust your aim to compensate for it.
If the flag is pointing to the left, then you need to aim your arrow to the right of the bullseye, and the opposite if the flag is pointing right. If it’s only 3mph, you only need to aim right a little bit, if it’s 7mph, you’ll need to aim a bit further to the right. Keep in mind that when you are aiming to compensate for the wind, you don’t want to aim any further out than the blue ring.
Now that you have your aim set where you want it, just wait until the power meter is nearest to the bar in the middle and click your mouse to let the arrow fly! Once you have started hitting the bullseye, keep your mouse very still and make sure that the wind speed number is the same each time that you shoot the arrow and you should be able to hit a good number of bullseyes, getting you a high score in Archery!
Top Score: 100 Points
Diving
In order to beat Poptropolis Games, this is an event that you need a first place finish in because it is one of the easiest. When you attempt the diving event, you will have to complete three dives of increasing difficulty. Each dive will have a series of flips, either front flips or back flips, and you get +5 points for each flip in the dive.
The first dive has 2 flips, the second dive has 3 flips and the third dive has 4 flips. Adding all the points together, you can get a total of 45 points, which you’ll need to come first in diving. All you have to do is put your mouse on the right side of your Poptropican to do a front flip and on the left side to do a backflip. Keep an eye on the lower left, which will tell you what flips have been completed so you can switch directions quickly if you need to.
While the instructions say that you need to click at the end to enter the water perfectly, it doesn’t affect your score, so don’t worry about it if you just manage to finish that last 4 flips dive and can’t click, you’ll still get all 20 points!
Top Score: 45 Points
Hurdles
As many times as I tried the hurdles, I always missed one or two of them and was never able to win first place in the hurdles event! However, no matter how badly I timed all my jumps, I never placed worse than third place.
In the Hurdles event, your Poptropican will take off in a race and you need to click to jump over the hurdles. If you jump too early or too late, you will get caught on the hurdle and it will slow you down. Try your best to time the jumps as perfectly as possible, but a few stumbles is ok. If you can place second in the race, you have done well and can move on to the next event!
Top Score: Around 30 Seconds
Javelin
In the Javelin event, you have to set the angle and power of the Javelin as you throw it, with the goal being to throw it as far as possible. You get 3 attempts and Poptropica will take the highest score and use it to compare against the other tribes. This means all you need is one good throw!
When you start playing, you will see the angle of your javelin going up and down. Try your best to get click once to set the angle right in the “green” range for the javelin. As soon as you click, it will start the power gauge, which only goes up once, so you must be ready to click again immediately! Try to let the power go all the way to the end of the green part and let the Javelin fly.
If you click too early on the power gauge, you will not throw the javelin very far, but if you let the power gauge go into the red, it doesn’t mean max power, it means you will fall off of the platform and fault! In order to win the Javelin event and get first place, you need to get a near-perfect throw of 195 meters or better. In fact, if you throw it just right, you can throw it all the way off the course into the bushes at over 200 meters!
Top Score: 204 Meters
Long Jump
If you want to place first in the long jump, you’ll need perfect timing on your clicks to get the longest jump out of all the tribes. You get 3 attempts, just like with the Javelin and the game will use your longest jump as your score.
You need to hold down your mouse button until you get to the fault line, and then let go of the button to make your jump. You can get a little help by watching the numbers on the floor, they count down from 10 down to 1. Make sure to jump before the line, or else you will fault.
Once you are flying through the air, you have one more thing to do. When you are at the very top of your jump, about to start heading down, click your mouse one more time to give yourself a boost in the air and launch yourself further. If you time it just right, you should be able to win the long jump and get the gold medal for the event.
Pole Vault
The Pole Vault was the hardest event for me to master — I just didn’t have the coordination for it. The first thing you need to know about the pole vault is that you are pole vaulting for distance over the bar, not actually for higher and higher bars!
The event starts with a countdown and your Poptropican will automatically start running. When you get into the vaulting area, where it turns to sand and you see a word written on the ground, click to plant your pole. Wait a short time until your Poptropican seems to be launching off the pole and then click your mouse again to launch your Poptropican off of the pole and over the bar!
If you do it right and get over the bar, you nearly always come in first for the Pole Vault!
Top Score: 49.9 Meters
Power Lifting
The Power Lifting / Weight Lifting event takes the longest of any of the other events in the Poptropolis Games. In the event, your Poptropican lifts varying weights from 100kg up to 500kg against the clock and you control them by clicking on a small button above you that slides back and forth in an arc.
The button is programmed to avoid your mouse, so you’ll have to chase it around and click on it as much as possible when you “catch” it. Each time you click, you will see the button turn green and have an up arrow, which will cause your Poptropican to lift the weight higher. Be sure not to click unless you are on the button and be quick, because if you wait too long between pressing the button or miss it, the button will turn red and have a down arrow, and your Poptropican will start dropping the weight.
As the weight goes up, the button moves faster and faster and the time you are given to complete the task decreases. If you can manage to lift the 500kg weight, you will get first place in Power Lifting. If you lift the 400kg weight and almost get the 500kg weight, you can salvage 2nd place.
Top Score: Around 535 kg
Shot Put
The Shot Put Event is somewhat similar to the Javelin event, as you are setting your angle and power once again to throw an object the farthest distance. The first thing you do is set the angle, try your best to get each of the 3 arrows for angle in the green zone. Each arrow will move faster than the previous one. If you accidentally set your trajectory too low or high, just use the next arrow to set it a bit higher or lower. Just try your best to make sure the final angle of throw (dotted line) is in the green zone.
Next, you’ll have to set the power, and Poptropica is trying to trick you here with various power rings spinning at different speeds. You’ll go crazy if you try and keep track of all of them, so the best strategy is to watch the outer ring. It’s the slowest one and also makes it easy to track as every 2nd revolution of the outer ring, all 3 of the power rings line up! Take your time and watch it and you’ll see the pattern. Click when all the rings line up and you should get a great shot put throw. It only takes one good Shot Put throw to get first place!
Triple Jump
The Triple Jump is like the long jump, with perfect timing you can get a nice long triple jump and win the Popotropolis Medallion! The timing for the triple jump is much trickier than the long jump though.
Start the triple jump by clicking and holding your mouse button. Let go of the mouse button when you get to the first white line and you’ll jump into the air. Get ready to click again as soon as you land on the next platform and then be ready to click again even quicker when you land on the final jumping platform! If you time it right, you’ll make a huge jump to the last platform and hopefully have a great triple jump. Be careful, if you mis-time your jumps, you’ll fall down and fault (you don’t die, don’t worry!).
If you place 1-3 in all the events with a few 4th place finishes, you will win the Poptropolis Games Medallion!
Bonus Quest Walkthrough
If you’re a member, you get to play one more event. Suddenly, Poptropolis begins shaking and no one knows why! The toughest Poptropolis Games Champion ever appears out of nowhere and challenges you to a wrestling match!
Wrestling
The wrestling event is quite easy, he will try moves on you and you just need to counter them 4 times and you’ll beat him. Move your mouse to the left side of the screen and be ready. The move that he plans to try will flash on the upper right. All you need to remember is the outer shape of the tile — square, octagon, circle. A few seconds later, 3 shapes with the moves will appear on your left. VERY Quickly click the shape that matched the move he was going to use on you.Once you beat the Ancient Warrior, you will win the Ancient Warrior Outfit! Congratulations!
Saturday, May 5, 2012
The Week's Big News!
First off, Poptropica Friends is out!
Exciting news! Also Twisted Thicket is out for all!
Pretty cool! Remember to check out our Twisted Thicket Guide on the island guide page if you need any help!
Poptropica Friends is now available!
The big day is here -- Poptropica Friends is now available! Visit Poptropica now and log in with your username and password to get started using Friends.
You can make new friends in a common room, or type in a username manually from your profile page. Answer pop quizzes to show off your unique personality, set your location and mood, and get ready to show off all of your achievements in Poptropica!
And hey, if you're looking for a new friend, you can always add your old pal "captaincrawfishcreator."
Happy friending!
CAPTAIN CRAWFISH
Exciting news! Also Twisted Thicket is out for all!
Twisted Thicket is now available to everyone!
Twisted Thicket is now available for everyone to play! Visit Poptropica now to start playing Twisted Thicket.
SHARK BOY
Pretty cool! Remember to check out our Twisted Thicket Guide on the island guide page if you need any help!
Sunday, April 22, 2012
Twisted Thicket Guide
Written by Super Thunder & Brave Tomato, Edited by Fuzzy-B
. Go right, until you get to the construction area. Apparently, it’s a “hard-hat area”, too. Talk to the official-looking dude in the white hat and sunglasses.
You’re job is to go into those scary woods, and track down the creatures. Do you do it? Of course you do! Go right, after the white hat guy, and you’ll come to this orange see-throught tunnel. You can go up it.
Continue going up, and go right. Go down the stairs, and you’ll come to these scary woods you’ve heard of. Ready or not, here I come, creatures! Go right and enter the thicket. First, you’ll see something that looks like a glowing acorn.
Go right, a little, get the acorn (Lesovyk Rune is the official name) but then, a bunch of tiny dryads will come up, and clump to you, and carry you away if you don’t move fast. Most of Twisted Thicket is made of strategy and quick-thinking. To get past the dryads, but still be able to pass through the high trunks, you need to let some of the dryads pick you up.
This is just enough for your Poptropican to become a little lighter, so you can float past the trunks. Move quickly, however, because those dryads come fast. Also, remember that navigating is hard with dryads; the main advice is don’t stop moving. They’ll come at you and stick, if you do stop. Also, remember that they can pick you up, but they can also carry you down.
After the dryads, you get a small break. Just go up the branches.
After the branches, you’ll come to some green vines. This is just some vine hopping, don’t worry. Ignore those pesky elves choppiing the vines down. Just avoid them, and go left.
Eventually, you’ll have to go up. Go up, ignoring the little elves.
As you go right, and try to hop on a vine, you’ll fall. But don’t worry, there’s a branch there to catch you, so when you land, you can get the Kobold Rune. Then you can keep on going right, up the branches, and right. Now you’ll come to four long vines, dangling in front of you. Don’t worry, this is a bit like Pole Climb. You need to think really fast, and move quick if an elf is there. Just climb, and jump.
Once you reach the top of the vines, you’ll be at the treetop. There is a sort of pattern involved here. Dryads will fly in a formation. This is the order in which you have to do it to get past them.
1. Jump. The dryads will make a loop once, then when they turn red, jump.
2. Duck. The dryads will, like the first time, loop, but this time they’ll come a little higher. Duck to avoid being stung.
3. Walk in when empty. The dryads will loop, and you need to walk in the center when there’s an opening. Then, walk out of the center, when there’s an opening again.
4. Walk in opposite way. This is the same step as the third, only now the dryads will be going the opposite way.
Repeat this pattern until you can go right. Next come… The trolls! For the first troll, jump on the little platform to avoid the boulder.
Then, go right, and when the boulder is ducked down, jump on his back to get to the upper level.
For the second and third trolls, you also just need to go platform hopping, to avoid the boulders when they come by you. When you’re finally at the last troll, jump on the platform and wait. Then, the boulder collapses on him!
Fail, troll. Jump on the boulder, and continue going up. As you’re going up, get the Jotunn Rune.
Now, beware the Nokken! It can turn invisible, but still, you can see it’s footprints. It’s tiny, red, glowing, evil footprints…
If you see this near you, move as fast as you can! Go right, avoiding the Nokken.
Caution: Just because you’re underwater doesn’t mean you’re safe. Those “currents” you see are actually the Nokken! Watch out for those currents! (bubbles moving in a speedy direction) Oh, and those green seaweed-like plants underwater could sting you a bit.
You’ll get the Nackrosor Rune.
The next part is the goblin part, which, like the dryads, is a sort of pattern. But, if you don’t move fast enough you have to start over.
Remember to do low jumps for small objects, high jumps for tall obstavles, and don’t jump when there’s a little goblin hanging. Go right, quickly and fast.
Along the way, you’ll see the Dokkalfar Rune. Jump up there and get it. And then you’ll get to zipline, while the little gobling jump to thir little deaths!
Okay. You get a break. After those dangerous dryads, evil elves, trecherous trolls, nasty Nokkens, and… I can’t think of any alliteration for the gnomes…. However, you do end up in front of a tree. A big one to be exact.
You’ll need to open that passage. Now, this is where those stones (excuse me, runes)
come in. You need to click on the little shapes in the trees in the
order you have found them (look in your items section for reference in
which runes you got in order). The order is Lesovyk (the acorn), Kobold
(the twig), Jotunn (the mushroom thing), Nackrosor (the tree), and finally the Dokkalfar (the stump), conveiently left to right order!
The branches will open up and reveal a secret passage. Let’s go check it out!
But when you walk in, there are a bunch of woodland creatures there. Knowing their bad reputation, you freak out. However, they look at you and do nothing, except for the Nokken, who’s dozing off.
However, after the camera pans on you, it goes to an elven girl, who WELCOMES you to their area.
Okay, now these creatures have got some ‘splaining to to. Go and talk to the girl and she introduces herself as the elf queen. She also says that this thicket is the last refuge of the magical world. Umm… there are unnatural things in other islands too, ya know. But, well, your world, I see. Hmm. Maybe this thicket isn’t as twisted as I thought before.
However, she mentions that this is all because of human construction.
You’ll ask “Humans forced you here?” She replies saying that the modern technology has destroyed their homes and took away most of its magic.
(Awkward how she mentioned that while I’m carrying a chainsaw. I didn’t do anything! This was just part of the costume!)
The orb is the source of the magic in the thicket. It’s the only way they could defend themselves, and it has to be protected.
Suddenly, as if on cue, ropes appear and humans start sliding down. It’s the lumberjacks! The official-looking dude from before, called the developer, returns and thanks you for bringing them to the heart of the forest. And that’s not a good thing. Cause they’re going to breach the thicket of its magical defenses and bulldoze this place to build this giant casino.
Suddenly, one of the lumberjacks swings his chainsaw and DESTROYS the orb!!! Okay, it’s freak out time.
A worker points out the magic that has been destroyed. The lumberjacks laugh, the queen is hardly stricken, and the developer says this:
With that, the lumberjacks and the developer pick up pieces of the shattered orb and take off.
After those jerks are gone, the Elf Queen will give you an amulet, saying it’s the last bit of magic in this realm. And also says that you must use it to stop the Developer and save the forest!
She’ll say to take the tunnel to stop the developer and the lumberjacks. (Although all of those guys are developers, I want to separate the boss guy from them by calling him the developer.) Then, she and the other woodland creatures turn to stone, left helpless without magic. And that was when the Nokken woke up, finding he is now made of stone. The troll is even able to put on a sad face before he turned.
No! This can’t be! You know that. You run off to the right.
Three construction vehicles pass you right on by, and they’re heading for the thicket! You need to stop them! The camera will for a second turn to the wrecking ball, dangling helplessly. Now, it’s time to use that magic.
Wear the amulet by clicking Put on. Three icons will appear on the bottom left of your screen. One will have the image of a dryad, one of a gnome, and one of a troll. If you click on the dryad, leafy wings will sprout and you can fly (again)! If you click on the gnome, you have the speed of Speeding Spike of Super Power Island, able to catch up to those speedy vehicles (and sport a patched hat while doing so!). If you click the troll, you grow in size and have their strength. Okay, you need to use those powers strategically.
First, use Gnome Speed to catch up to the wrecking ball vehicle. Once you’re on top of the vehicle, use Troll Strength and push on the little crane thing that goes up. It’ll be pushed down thanks to your strength. Then, use Dryad Flight to reach the top of the crane where the wrecking ball is and pull the lever. The wrecking ball will land on the bulldozer, conveniently. Jump down and use Troll Strength and click on the wrecking ball. You’ll throw it at the neighboring right vehicle, where a lumberjack guarding the fuse box will be knocked over.
Now, use Gnome Speed again to reach the orange vehicle and jump on top of the fuse box. Use the Troll strength again and click on the fuse box, and you’ll destroy it! This causes a chain construction vehicle accident. You’ll jump up to the drivers door and stomp the Developer out of his seat. You’ll return yourself back to your normal human self and the Developer apologizes.
(And that, kids, teaches us a very important lesson about the forests and the environment!)
To prove his apology is true, he gives you the shards of the orb back! Yay!! Now, you’ll need to return these things to the Elf Queen to restore everyone back from stone!
You’ll arrive back at the heart of the forest and use the orb. The area will shine for a second…
…and the orb returns to its rightful place! Turning all the creatures back to normal! Well, the Nokken goes back to sleep…
The Elf Queen is awake again and you kindly return the amulet. She thanks you for returning the orb and saving the forest. With that, she gives you the island medallion! Congratulations! You’ve defeated Twisted Thicket’s main plot!
Bonus Quest Time! (Members Only)
Just when you think everybody’s happy again, all of a sudden, the Elf Queen starts becoming transparent and solid over and over again. The orb is still missing pieces! And they’re all over the thicket! The Elf Queen will return the amulet to you. Might as well wear it. She’ll ask of you to go to the tunnels and find the orb shards through there.
Go to the tunnel on the right and wear the amulet. Select Gnome Speed and run through the spiderwebs. Enter through the tunnel there.
You’re at the place where the Nokken hated you. Go up the vine and go left until you reach the gate.
Enter through the gate. While still having Gnome Speed, run through
the ladders to the other side. Once you’re at where the mushrooms are,
use Dryad Flight and fly up to the first orb shard. One down, four to
go. Use Gnome Speed again to exit the castle thing and exit the area
through the tunnel you came out of.
Once you’re back in the tunnels, use Dryad Flight to fly up to the next floor. Continue going left and at the wall, fly up to the right. You’ll encounter a huge boulder. Now, use Troll Strength to push that boulder out of the way. You’ll call the boulder a “pebble” and push it out of the way. Sound familiar? Looks like our characters have been listening to Hercules’s cliche sayings back in Mythology Island. Enter through the tunnel.
Now, you’re in Troll Land. Use the
Fairy
Dryad Flight to fly up to where these vines are. Watch out for the spikes!
Navigate through the vine maze and you’ll encounter a random hanging
boulder. There is an orb shard hidden behind it!! Get on the surface of
the vine and use Troll Strength to push that boulder so you would be
able to grab the shard. Two down three to go. Exit the area from where
you came from (the cave without any skulls)
Continue going right. Another spiderweb. Time to use Gnome Speed again and go through it. Enter through the tunnel.
You’re in a new area. Put on those fairy wings. As you go along, you might wake up a couple of lil’ dryads in their homes. Luckily, they remember you as a friend. Use the fairy wings to fly over the first floor holes, fly to the second floor, then use the Gnome Speed to take care of the rest of the run (the stoned areas fall when you go on them) Three down, two to go. Exit the area.
Fly up and to the right (the left leads to the construction site, and you don’t wanna go there until you’re done) and enter that tunnel.
You’re in the vine area. Use Dryad Flight and go left until you see an area that says “Dryads only”. Continue going to the left and fly up and to the right. There’s the next shard! 4 down, one to go! Exit the area.
Go down a lot until you reach the area the first time you flew up. (between the first and second tunnels I told you) At this intersection, fly up and enter the arrowed tunnel.
You’ll see the wooden deer.
Fly up and to the left, over the open hole and a shard will fall. Well, you can’t exactly get it yet. Get to the ground on the other side, and use Troll Strength. There is a battering ram nearby. Jump to the other side of the ram and push it to the right, until the Trojan Deer gets crumbled and you can get the last shard.
Go back to the heart of the forest and talk to the elf queen. She’ll thank you once again for returning the orb pieces and returning the full magic of the forest.
Congratulations! You’ve finished Twisted Thicket Island!
. Go right, until you get to the construction area. Apparently, it’s a “hard-hat area”, too. Talk to the official-looking dude in the white hat and sunglasses.
You’re job is to go into those scary woods, and track down the creatures. Do you do it? Of course you do! Go right, after the white hat guy, and you’ll come to this orange see-throught tunnel. You can go up it.
Continue going up, and go right. Go down the stairs, and you’ll come to these scary woods you’ve heard of. Ready or not, here I come, creatures! Go right and enter the thicket. First, you’ll see something that looks like a glowing acorn.
Go right, a little, get the acorn (Lesovyk Rune is the official name) but then, a bunch of tiny dryads will come up, and clump to you, and carry you away if you don’t move fast. Most of Twisted Thicket is made of strategy and quick-thinking. To get past the dryads, but still be able to pass through the high trunks, you need to let some of the dryads pick you up.
This is just enough for your Poptropican to become a little lighter, so you can float past the trunks. Move quickly, however, because those dryads come fast. Also, remember that navigating is hard with dryads; the main advice is don’t stop moving. They’ll come at you and stick, if you do stop. Also, remember that they can pick you up, but they can also carry you down.
After the dryads, you get a small break. Just go up the branches.
After the branches, you’ll come to some green vines. This is just some vine hopping, don’t worry. Ignore those pesky elves choppiing the vines down. Just avoid them, and go left.
Eventually, you’ll have to go up. Go up, ignoring the little elves.
As you go right, and try to hop on a vine, you’ll fall. But don’t worry, there’s a branch there to catch you, so when you land, you can get the Kobold Rune. Then you can keep on going right, up the branches, and right. Now you’ll come to four long vines, dangling in front of you. Don’t worry, this is a bit like Pole Climb. You need to think really fast, and move quick if an elf is there. Just climb, and jump.
Once you reach the top of the vines, you’ll be at the treetop. There is a sort of pattern involved here. Dryads will fly in a formation. This is the order in which you have to do it to get past them.
1. Jump. The dryads will make a loop once, then when they turn red, jump.
2. Duck. The dryads will, like the first time, loop, but this time they’ll come a little higher. Duck to avoid being stung.
3. Walk in when empty. The dryads will loop, and you need to walk in the center when there’s an opening. Then, walk out of the center, when there’s an opening again.
4. Walk in opposite way. This is the same step as the third, only now the dryads will be going the opposite way.
Repeat this pattern until you can go right. Next come… The trolls! For the first troll, jump on the little platform to avoid the boulder.
Then, go right, and when the boulder is ducked down, jump on his back to get to the upper level.
For the second and third trolls, you also just need to go platform hopping, to avoid the boulders when they come by you. When you’re finally at the last troll, jump on the platform and wait. Then, the boulder collapses on him!
Fail, troll. Jump on the boulder, and continue going up. As you’re going up, get the Jotunn Rune.
Now, beware the Nokken! It can turn invisible, but still, you can see it’s footprints. It’s tiny, red, glowing, evil footprints…
If you see this near you, move as fast as you can! Go right, avoiding the Nokken.
Caution: Just because you’re underwater doesn’t mean you’re safe. Those “currents” you see are actually the Nokken! Watch out for those currents! (bubbles moving in a speedy direction) Oh, and those green seaweed-like plants underwater could sting you a bit.
You’ll get the Nackrosor Rune.
The next part is the goblin part, which, like the dryads, is a sort of pattern. But, if you don’t move fast enough you have to start over.
Remember to do low jumps for small objects, high jumps for tall obstavles, and don’t jump when there’s a little goblin hanging. Go right, quickly and fast.
Along the way, you’ll see the Dokkalfar Rune. Jump up there and get it. And then you’ll get to zipline, while the little gobling jump to thir little deaths!
Okay. You get a break. After those dangerous dryads, evil elves, trecherous trolls, nasty Nokkens, and… I can’t think of any alliteration for the gnomes…. However, you do end up in front of a tree. A big one to be exact.
The branches will open up and reveal a secret passage. Let’s go check it out!
But when you walk in, there are a bunch of woodland creatures there. Knowing their bad reputation, you freak out. However, they look at you and do nothing, except for the Nokken, who’s dozing off.
However, after the camera pans on you, it goes to an elven girl, who WELCOMES you to their area.
Okay, now these creatures have got some ‘splaining to to. Go and talk to the girl and she introduces herself as the elf queen. She also says that this thicket is the last refuge of the magical world. Umm… there are unnatural things in other islands too, ya know. But, well, your world, I see. Hmm. Maybe this thicket isn’t as twisted as I thought before.
However, she mentions that this is all because of human construction.
You’ll ask “Humans forced you here?” She replies saying that the modern technology has destroyed their homes and took away most of its magic.
(Awkward how she mentioned that while I’m carrying a chainsaw. I didn’t do anything! This was just part of the costume!)
The orb is the source of the magic in the thicket. It’s the only way they could defend themselves, and it has to be protected.
Suddenly, as if on cue, ropes appear and humans start sliding down. It’s the lumberjacks! The official-looking dude from before, called the developer, returns and thanks you for bringing them to the heart of the forest. And that’s not a good thing. Cause they’re going to breach the thicket of its magical defenses and bulldoze this place to build this giant casino.
Suddenly, one of the lumberjacks swings his chainsaw and DESTROYS the orb!!! Okay, it’s freak out time.
A worker points out the magic that has been destroyed. The lumberjacks laugh, the queen is hardly stricken, and the developer says this:
After those jerks are gone, the Elf Queen will give you an amulet, saying it’s the last bit of magic in this realm. And also says that you must use it to stop the Developer and save the forest!
She’ll say to take the tunnel to stop the developer and the lumberjacks. (Although all of those guys are developers, I want to separate the boss guy from them by calling him the developer.) Then, she and the other woodland creatures turn to stone, left helpless without magic. And that was when the Nokken woke up, finding he is now made of stone. The troll is even able to put on a sad face before he turned.
No! This can’t be! You know that. You run off to the right.
Three construction vehicles pass you right on by, and they’re heading for the thicket! You need to stop them! The camera will for a second turn to the wrecking ball, dangling helplessly. Now, it’s time to use that magic.
Wear the amulet by clicking Put on. Three icons will appear on the bottom left of your screen. One will have the image of a dryad, one of a gnome, and one of a troll. If you click on the dryad, leafy wings will sprout and you can fly (again)! If you click on the gnome, you have the speed of Speeding Spike of Super Power Island, able to catch up to those speedy vehicles (and sport a patched hat while doing so!). If you click the troll, you grow in size and have their strength. Okay, you need to use those powers strategically.
First, use Gnome Speed to catch up to the wrecking ball vehicle. Once you’re on top of the vehicle, use Troll Strength and push on the little crane thing that goes up. It’ll be pushed down thanks to your strength. Then, use Dryad Flight to reach the top of the crane where the wrecking ball is and pull the lever. The wrecking ball will land on the bulldozer, conveniently. Jump down and use Troll Strength and click on the wrecking ball. You’ll throw it at the neighboring right vehicle, where a lumberjack guarding the fuse box will be knocked over.
Now, use Gnome Speed again to reach the orange vehicle and jump on top of the fuse box. Use the Troll strength again and click on the fuse box, and you’ll destroy it! This causes a chain construction vehicle accident. You’ll jump up to the drivers door and stomp the Developer out of his seat. You’ll return yourself back to your normal human self and the Developer apologizes.
(And that, kids, teaches us a very important lesson about the forests and the environment!)
To prove his apology is true, he gives you the shards of the orb back! Yay!! Now, you’ll need to return these things to the Elf Queen to restore everyone back from stone!
You’ll arrive back at the heart of the forest and use the orb. The area will shine for a second…
…and the orb returns to its rightful place! Turning all the creatures back to normal! Well, the Nokken goes back to sleep…
The Elf Queen is awake again and you kindly return the amulet. She thanks you for returning the orb and saving the forest. With that, she gives you the island medallion! Congratulations! You’ve defeated Twisted Thicket’s main plot!
Just when you think everybody’s happy again, all of a sudden, the Elf Queen starts becoming transparent and solid over and over again. The orb is still missing pieces! And they’re all over the thicket! The Elf Queen will return the amulet to you. Might as well wear it. She’ll ask of you to go to the tunnels and find the orb shards through there.
Go to the tunnel on the right and wear the amulet. Select Gnome Speed and run through the spiderwebs. Enter through the tunnel there.
You’re at the place where the Nokken hated you. Go up the vine and go left until you reach the gate.
Once you’re back in the tunnels, use Dryad Flight to fly up to the next floor. Continue going left and at the wall, fly up to the right. You’ll encounter a huge boulder. Now, use Troll Strength to push that boulder out of the way. You’ll call the boulder a “pebble” and push it out of the way. Sound familiar? Looks like our characters have been listening to Hercules’s cliche sayings back in Mythology Island. Enter through the tunnel.
Now, you’re in Troll Land. Use the
Fairy
Dryad Flight to fly up to where these vines are. Watch out for the spikes!
Continue going right. Another spiderweb. Time to use Gnome Speed again and go through it. Enter through the tunnel.
You’re in a new area. Put on those fairy wings. As you go along, you might wake up a couple of lil’ dryads in their homes. Luckily, they remember you as a friend. Use the fairy wings to fly over the first floor holes, fly to the second floor, then use the Gnome Speed to take care of the rest of the run (the stoned areas fall when you go on them) Three down, two to go. Exit the area.
Fly up and to the right (the left leads to the construction site, and you don’t wanna go there until you’re done) and enter that tunnel.
You’re in the vine area. Use Dryad Flight and go left until you see an area that says “Dryads only”. Continue going to the left and fly up and to the right. There’s the next shard! 4 down, one to go! Exit the area.
Go down a lot until you reach the area the first time you flew up. (between the first and second tunnels I told you) At this intersection, fly up and enter the arrowed tunnel.
Fly up and to the left, over the open hole and a shard will fall. Well, you can’t exactly get it yet. Get to the ground on the other side, and use Troll Strength. There is a battering ram nearby. Jump to the other side of the ram and push it to the right, until the Trojan Deer gets crumbled and you can get the last shard.
Go back to the heart of the forest and talk to the elf queen. She’ll thank you once again for returning the orb pieces and returning the full magic of the forest.
Congratulations! You’ve finished Twisted Thicket Island!
Saturday, March 10, 2012
Vampire's Curse Walkthrough
You land in Vampire’s Curse Island and you are immediately greeted by some grim-looking citizens who are very upset at the fact that there are two missing teenagers. They are frightened that the two teenagers may have gone up to Bram the vampire’s castle and we are the only Poptropican that can save them!
Run all the way to your right and continue to the right and you’ll find the boy teenager waiting for you. He’ll tell you what happened to his girlfriend and that he’s not going to save her from Bram the vampire. We’re her only hope! Jump up a few times and you will get scared and be attacked by a wolf. He’ll knock you back, but continue to your right until you see a tree with a hole in it. Hide inside the hole in the tree, and when the wolf comes back, click on the lowest branch on the left of the tree to knock him away so you can continue making your way up to the castle. Jump up the stairs to your right, jump to the platform to your left, as the doorway on the upper-right is too small for you to enter. Jump up to the vine on the left, climb to the top of the vine to the bottom of the bridge and then fall off to your left. Move to your left and try to jump on the vine. You’ll get attached by a wolf again and you’ll pick up a log. Make your way back to the vines and use them to make your way to the left.
Jump up onto the rocks and make your way to the right, where you’ll be attacked by the wolf again. Once you can control your avatar again, make your way to the right and click on the post connecting the bridge to the cliff. You will cut the bridge and it will fall down with the wolf on it. Then, jump across and you’ll see that the bridge now makes a ladder that you can use to jump to the top! Jump up the ladder and continue to the right. Continue to your right and go into the first doorway you come to, which is called a mausoleum. Inside the mausoleum, pick up the Teen Vampire Novel and the Crow Bar. Exit the mausoleum and continue to the right. Stop on the right hand side of the boarded up building and click on the metal gutter on the right of the building to pull it off. Carry it over to the right a few steps and then click to set it down. Then, jump on the handle to start the water pump that should go into the gutter and direct the water to fill up the spike pit with water. Adjust the position of the gutter as needed until the water goes into it. Swim across the pit now and enter the archway! Once you come through the doorway, head to your left and jump over the first boulder. Once you’re on the left side of it, run up against it and push it to the right until it falls into the first fountain. Run to your left again and you’ll see a boulder trapped in some rocks. Use your crowbar to pry it loose and then push it to the right just like you did with the earlier boulder until it falls into the second fountain. Run to your right and jump up the tower a few times until you see a third boulder. Get on the right side of it and push it to your left and it will fall on to another fountain. Now, the third fountain is shooting higher than ever! Fall down and get on top of the third fountain and it will push you up to a platform above the locked gate. Jump to your left and enter the broken window. As soon as you land in the room, you’ll be in front of the fireplace. Use the log and the Teen Vampire Novel on the fireplace and then jump on the bellows to the left 3 times. The fireplace will light up the room so you can see a bit more and you’ll see some purple candles to the right. Grab a candle and then use the fireplace to light the candle. Run to your right and you’ll see a bookcase ladder. Jump past it to get on the right of it and then push it all the way to the left hand side. Don’t worry about lighting another candle, you’ll know when you are at the end.
Run back to the fireplace and grab another candle and light it. Run to your left quickly and jump up the bookcase ladder to the platform above it. Stay all the way to the left and jump on the tiny platform above you. Then, jump to your upper-right and you’ll light the chandelier! There are 4 chandeliers up here, so you have 3 more to light up.
Fall back down and grab a candle, but don’t light it with the fireplace! Run to your left and jump up the ladder and get on the first chandelier that you already lit. Click the chandelier to light the candle and then jump to your upper right to the second chandelier and you’ll light it when you land on it. Drop back down and grab another candle, taking care not to light it with the fireplace again. Get back up to the second chandelier, then use it to light the candle. Jump to your right and you’ll land on the third chandelier and light it. One more to go! Fall back down one last time and grab a candle. Jump across to the third chandelier and light the candle. Then jump over to your right and you’ll land on a platform exactly like the one on the left side above the ladder. Run all the way to the wall on the right and jump up on the small ledge. Then, jump to your upper left and light the final chandelier. That’s better, now we can really see!
Jump down and run to your left and pick up the glass eye on the floor next to the knight. Continue to your left and pull the lever to close the small door. Jump up the ladder that is all the way on the left and get on the platform. Jump to your right and land on the first bookcase. Notice how the tiger is missing an eye? You have one! Use your glass eye and the tiger will open its mouth to reveal a key! Take the key and run to the left. Use the key to unlock the door next to your ladder and enter the next room. Enter the Armory and grab the crossbow from the wall, you’ll need it a few times during the Vampire’s Curse Island, but not just yet! Run to your left until you see the cannon. Grab one of the cannon balls below and you will put it into the cannon. Run to your right to go back into the room with the fireplace, grab a candle, light it with the fireplace and run quickly into the armory and touch the candle to the fuse on the cannon to make it go off. Repeat this process for the other two cannon balls and the cannon will shoot a cannon ball back into the fireplace room, which you’ll need later. The third cannon ball will blow the ceiling out.
Jump up into the hole in the ceiling and grab the water bucket. Drop down and run to your right back into the fireplace room. Run all the way to your right until you see the chained door. Use your crowbar to pry open the door and go through the door. You’ll be back where you entered the castle with the fountain! Use the bucket to collect the water from the fountain and re-enter the door. Head back to the armory and jump above the cannon.
Equip your crossbow and press the spacebar to shoot your arrows into the left wall, building a ladder of arrows that you can use to jump up to the level above. This will take a few tries, so don’t get frustrated, just keep trying and you’ll get there! Once you are up, use the bucket of water to water the small plant and then use the crowbar to break open the boards in front of the window. The plant will grow very quickly into a huge beanstalk, and you can jump out of the window. Run to your right and go up the stairs and climb the beanstalk to the first doorway. Enter the doorway and you’ll be in the laboratory. You’ll be visiting this place a few more times throughout this island! Run to your right and pick up Count Bram’s Notebook and then click the tomato in the container so that your head turns into a flying tomato and float up to the top of the bookcase on your left and get the Garlic hidden behind the jug on the upper right of the bookcase.
Exit the lab through the wooden door below the bookcase and run across the bridge to enter the next room. You’ll enter the room and notice that the girl teenager that you are trying to rescue is locked in a cage, hanging high above the top of the room. Talk to the teenager (Katya) and make sure to ask her all 3 questions. Katya tells you that we need to cure Count Bram’s vampirism and that the Root Causes book will help us find all the ingredients for the cure. Head out of her room to the left and back into the laboratory. Head outside on the left and then drop all the way down to the bottom of the castle. Run to your right and go in the main doors back into the room with the fireplace and chandeliers.
You’ll need to move the ladder over to the right, in front of the fireplace, if it is still along side the left wall. Jump up to the top of the ladder and then over to your right on top of the bookshelf. Click the green book on the right at the top of the book shelf to get the Root Causes book. You can examine the book to see what you’ll need, but you don’t have to. Jump down from the bookshelf and head back through the main doors on your right outside.
Run to your left and go through the archway. From the platform you are on, take out your crossbow and shoot 3-4 arrows into the wall on your right so you can use the arrows as a stepladder to climb up to the top where you’ll see a platform containing the mandrake root. This will take a few tries because the arrows keep falling out quickly, but you’ll get it if you keep trying! A hint is to start with the bottom arrow and then move up, since the first arrow will fall out first. Now that you have the mandrake root, head back through the archway and run to your right and enter the castle through the main entrance again. Run to your left and jump over the cannonball. Then, push the cannonball to your right until it reaches the fireplace. You will notice that the cannonball will heat up and you won’t be able to touch it without being burned. Pick up the fire poker just on the right of the fireplace and use it to push the cannonball to your left. It will roll into the dummy elevator (small box to the left of the suit of armor) just under the lever.
Go through the door on the left and enter the Armory. Make your way up to the top of the armory and through the hole in the ceiling and out the window, back to the laboratory. Run to your right and pull the lever to bring the red-hot cannonball up in the dummy elevator. It will roll out underneath the beaker containing Wolfsbane and begin to heat it, which will create the melted Wolfsbane that you need to complete the serum! Now that you have all the ingredients, you can complete the serum and cure Count Bram’s vampirism! Click the microscope and use your syringe on the ingredients in this exact recipe:
Now that you are at the top of the tower, Bram will turn into a bat and try his best to foil your plan to help her escape. Aim the syringe at the bat and fire! Be careful, some Poptropicans report that you only get one shot with the syringe, so make it count or you may have to start this part over!
Once you have hit him with the serum, he will turn back into his human form and be reunited with his sweetheart. Congratulations, you have earned the Vampire’s Curse Island medal!
You’ll enter a room filled with burning red hot spiders. Watch out, they’ll burn you and send you back to the entrance! The garlic is on your left, so just watch the pattern and take your time making it through them. You can fly above or below them, depending on your preference. Grab the garlic, exit the room, and now we’re off to get the second ingredient! Cactus Von Garlic is still chasing you and he’ll be a bit annoying, but don’t worry about him. He might hit you with an arrow once in awhile, but it only hurts a little bit and you can keep going. Fly down to the ground level and then fly over to the right. Cactus Von Garlic is standing in front of the door, but you can still just fly through it and go outside. Once you’re outside, fly to your left, staying low, and go through the archway. Fly over to your left to the small building that had the gutter attached to it when you used it to redirect the gargoyle pump to fill up the spike pit with water. See the little hole at the top? Fly into it!
You’ll be inside the mausoleum that is filled with thorn-covered vines. Fly through the vines in a spiral pattern, being careful not to touch them and grab the Wolfsbane in the very center. Navigate through the vines and fly out of the building. One more ingredient to go! Fly to your left and out of the graveyard, back to the area with the wolves from Part 1. Once you get to the bridge that you cut, fly down one level and fly over to your right. You’ll see a doorway that is blocked with rocks and wood. We’re now small enough to fly into it! Inside, you’ll see tons of roots growing inside but the one you need is all the way to your right. Navigate around the rocks until you reach the Mandrake Root on the bottom right, then fly back to your left and exit the area. Now that we have all the ingredients and we already know the recipe, we just have to get back to the lab to cure our vampirism! From the Mandrake Root cave, fly up and then to your right to enter the graveyard. Fly all the way to your right and enter the archway. Fly to your right toward the main entrance of the castle, and then just fly up to the top and enter the lab. Once you get into the lab with all the ingredients, you will automatically cure yourself and Cactus Von Garlic will deem himself the “Vampire Savior”! Congratulations, you’ve beat every part of Vampire’s Curse Island!
Run all the way to your right and continue to the right and you’ll find the boy teenager waiting for you. He’ll tell you what happened to his girlfriend and that he’s not going to save her from Bram the vampire. We’re her only hope! Jump up a few times and you will get scared and be attacked by a wolf. He’ll knock you back, but continue to your right until you see a tree with a hole in it. Hide inside the hole in the tree, and when the wolf comes back, click on the lowest branch on the left of the tree to knock him away so you can continue making your way up to the castle. Jump up the stairs to your right, jump to the platform to your left, as the doorway on the upper-right is too small for you to enter. Jump up to the vine on the left, climb to the top of the vine to the bottom of the bridge and then fall off to your left. Move to your left and try to jump on the vine. You’ll get attached by a wolf again and you’ll pick up a log. Make your way back to the vines and use them to make your way to the left.
Jump up onto the rocks and make your way to the right, where you’ll be attacked by the wolf again. Once you can control your avatar again, make your way to the right and click on the post connecting the bridge to the cliff. You will cut the bridge and it will fall down with the wolf on it. Then, jump across and you’ll see that the bridge now makes a ladder that you can use to jump to the top! Jump up the ladder and continue to the right. Continue to your right and go into the first doorway you come to, which is called a mausoleum. Inside the mausoleum, pick up the Teen Vampire Novel and the Crow Bar. Exit the mausoleum and continue to the right. Stop on the right hand side of the boarded up building and click on the metal gutter on the right of the building to pull it off. Carry it over to the right a few steps and then click to set it down. Then, jump on the handle to start the water pump that should go into the gutter and direct the water to fill up the spike pit with water. Adjust the position of the gutter as needed until the water goes into it. Swim across the pit now and enter the archway! Once you come through the doorway, head to your left and jump over the first boulder. Once you’re on the left side of it, run up against it and push it to the right until it falls into the first fountain. Run to your left again and you’ll see a boulder trapped in some rocks. Use your crowbar to pry it loose and then push it to the right just like you did with the earlier boulder until it falls into the second fountain. Run to your right and jump up the tower a few times until you see a third boulder. Get on the right side of it and push it to your left and it will fall on to another fountain. Now, the third fountain is shooting higher than ever! Fall down and get on top of the third fountain and it will push you up to a platform above the locked gate. Jump to your left and enter the broken window. As soon as you land in the room, you’ll be in front of the fireplace. Use the log and the Teen Vampire Novel on the fireplace and then jump on the bellows to the left 3 times. The fireplace will light up the room so you can see a bit more and you’ll see some purple candles to the right. Grab a candle and then use the fireplace to light the candle. Run to your right and you’ll see a bookcase ladder. Jump past it to get on the right of it and then push it all the way to the left hand side. Don’t worry about lighting another candle, you’ll know when you are at the end.
Run back to the fireplace and grab another candle and light it. Run to your left quickly and jump up the bookcase ladder to the platform above it. Stay all the way to the left and jump on the tiny platform above you. Then, jump to your upper-right and you’ll light the chandelier! There are 4 chandeliers up here, so you have 3 more to light up.
Fall back down and grab a candle, but don’t light it with the fireplace! Run to your left and jump up the ladder and get on the first chandelier that you already lit. Click the chandelier to light the candle and then jump to your upper right to the second chandelier and you’ll light it when you land on it. Drop back down and grab another candle, taking care not to light it with the fireplace again. Get back up to the second chandelier, then use it to light the candle. Jump to your right and you’ll land on the third chandelier and light it. One more to go! Fall back down one last time and grab a candle. Jump across to the third chandelier and light the candle. Then jump over to your right and you’ll land on a platform exactly like the one on the left side above the ladder. Run all the way to the wall on the right and jump up on the small ledge. Then, jump to your upper left and light the final chandelier. That’s better, now we can really see!
Jump down and run to your left and pick up the glass eye on the floor next to the knight. Continue to your left and pull the lever to close the small door. Jump up the ladder that is all the way on the left and get on the platform. Jump to your right and land on the first bookcase. Notice how the tiger is missing an eye? You have one! Use your glass eye and the tiger will open its mouth to reveal a key! Take the key and run to the left. Use the key to unlock the door next to your ladder and enter the next room. Enter the Armory and grab the crossbow from the wall, you’ll need it a few times during the Vampire’s Curse Island, but not just yet! Run to your left until you see the cannon. Grab one of the cannon balls below and you will put it into the cannon. Run to your right to go back into the room with the fireplace, grab a candle, light it with the fireplace and run quickly into the armory and touch the candle to the fuse on the cannon to make it go off. Repeat this process for the other two cannon balls and the cannon will shoot a cannon ball back into the fireplace room, which you’ll need later. The third cannon ball will blow the ceiling out.
Jump up into the hole in the ceiling and grab the water bucket. Drop down and run to your right back into the fireplace room. Run all the way to your right until you see the chained door. Use your crowbar to pry open the door and go through the door. You’ll be back where you entered the castle with the fountain! Use the bucket to collect the water from the fountain and re-enter the door. Head back to the armory and jump above the cannon.
Equip your crossbow and press the spacebar to shoot your arrows into the left wall, building a ladder of arrows that you can use to jump up to the level above. This will take a few tries, so don’t get frustrated, just keep trying and you’ll get there! Once you are up, use the bucket of water to water the small plant and then use the crowbar to break open the boards in front of the window. The plant will grow very quickly into a huge beanstalk, and you can jump out of the window. Run to your right and go up the stairs and climb the beanstalk to the first doorway. Enter the doorway and you’ll be in the laboratory. You’ll be visiting this place a few more times throughout this island! Run to your right and pick up Count Bram’s Notebook and then click the tomato in the container so that your head turns into a flying tomato and float up to the top of the bookcase on your left and get the Garlic hidden behind the jug on the upper right of the bookcase.
Exit the lab through the wooden door below the bookcase and run across the bridge to enter the next room. You’ll enter the room and notice that the girl teenager that you are trying to rescue is locked in a cage, hanging high above the top of the room. Talk to the teenager (Katya) and make sure to ask her all 3 questions. Katya tells you that we need to cure Count Bram’s vampirism and that the Root Causes book will help us find all the ingredients for the cure. Head out of her room to the left and back into the laboratory. Head outside on the left and then drop all the way down to the bottom of the castle. Run to your right and go in the main doors back into the room with the fireplace and chandeliers.
You’ll need to move the ladder over to the right, in front of the fireplace, if it is still along side the left wall. Jump up to the top of the ladder and then over to your right on top of the bookshelf. Click the green book on the right at the top of the book shelf to get the Root Causes book. You can examine the book to see what you’ll need, but you don’t have to. Jump down from the bookshelf and head back through the main doors on your right outside.
Run to your left and go through the archway. From the platform you are on, take out your crossbow and shoot 3-4 arrows into the wall on your right so you can use the arrows as a stepladder to climb up to the top where you’ll see a platform containing the mandrake root. This will take a few tries because the arrows keep falling out quickly, but you’ll get it if you keep trying! A hint is to start with the bottom arrow and then move up, since the first arrow will fall out first. Now that you have the mandrake root, head back through the archway and run to your right and enter the castle through the main entrance again. Run to your left and jump over the cannonball. Then, push the cannonball to your right until it reaches the fireplace. You will notice that the cannonball will heat up and you won’t be able to touch it without being burned. Pick up the fire poker just on the right of the fireplace and use it to push the cannonball to your left. It will roll into the dummy elevator (small box to the left of the suit of armor) just under the lever.
Go through the door on the left and enter the Armory. Make your way up to the top of the armory and through the hole in the ceiling and out the window, back to the laboratory. Run to your right and pull the lever to bring the red-hot cannonball up in the dummy elevator. It will roll out underneath the beaker containing Wolfsbane and begin to heat it, which will create the melted Wolfsbane that you need to complete the serum! Now that you have all the ingredients, you can complete the serum and cure Count Bram’s vampirism! Click the microscope and use your syringe on the ingredients in this exact recipe:
- 1 click Mandrake Root
- 3 clicks Wilted Wolfsbane
- 3 clicks Garlic Extract
Now that you are at the top of the tower, Bram will turn into a bat and try his best to foil your plan to help her escape. Aim the syringe at the bat and fire! Be careful, some Poptropicans report that you only get one shot with the syringe, so make it count or you may have to start this part over!
Once you have hit him with the serum, he will turn back into his human form and be reunited with his sweetheart. Congratulations, you have earned the Vampire’s Curse Island medal!
Bonus Quest
When you start the bonus quest, you will find out that Katya’s boyfriend Christopher is also a vampire! All of a sudden, Cactus Von Garlic, the vampire slayer will show up to save you both from the vampire! Unfortunately, he’s too late and he will bite you and turn you into a vampire bat and run away. Cactus Von Garlic begins to hunt you and Katya will run across the room and knock him out, telling you to fly away and find a way to remake the vampire cure for yourself. We’ll have to find the 3 ingredients again, but they are in different places! The garlic is one of the hardest ingredients to find in the bonus quest, which is funny, because it is basically right above you when you are turned into the bat in the fireplace room! To find the garlic, fly above the fireplace, just to the left of the second and third chandelier and you’ll notice a small hole. Click the hole to fly into it.You’ll enter a room filled with burning red hot spiders. Watch out, they’ll burn you and send you back to the entrance! The garlic is on your left, so just watch the pattern and take your time making it through them. You can fly above or below them, depending on your preference. Grab the garlic, exit the room, and now we’re off to get the second ingredient! Cactus Von Garlic is still chasing you and he’ll be a bit annoying, but don’t worry about him. He might hit you with an arrow once in awhile, but it only hurts a little bit and you can keep going. Fly down to the ground level and then fly over to the right. Cactus Von Garlic is standing in front of the door, but you can still just fly through it and go outside. Once you’re outside, fly to your left, staying low, and go through the archway. Fly over to your left to the small building that had the gutter attached to it when you used it to redirect the gargoyle pump to fill up the spike pit with water. See the little hole at the top? Fly into it!
You’ll be inside the mausoleum that is filled with thorn-covered vines. Fly through the vines in a spiral pattern, being careful not to touch them and grab the Wolfsbane in the very center. Navigate through the vines and fly out of the building. One more ingredient to go! Fly to your left and out of the graveyard, back to the area with the wolves from Part 1. Once you get to the bridge that you cut, fly down one level and fly over to your right. You’ll see a doorway that is blocked with rocks and wood. We’re now small enough to fly into it! Inside, you’ll see tons of roots growing inside but the one you need is all the way to your right. Navigate around the rocks until you reach the Mandrake Root on the bottom right, then fly back to your left and exit the area. Now that we have all the ingredients and we already know the recipe, we just have to get back to the lab to cure our vampirism! From the Mandrake Root cave, fly up and then to your right to enter the graveyard. Fly all the way to your right and enter the archway. Fly to your right toward the main entrance of the castle, and then just fly up to the top and enter the lab. Once you get into the lab with all the ingredients, you will automatically cure yourself and Cactus Von Garlic will deem himself the “Vampire Savior”! Congratulations, you’ve beat every part of Vampire’s Curse Island!
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