Showing posts with label Island Guide. Show all posts
Showing posts with label Island Guide. Show all posts

Sunday, April 14, 2013

Back Lot Guide

Walkthrough written by Samwow5 & Skyboy303
Special thanks to: Zippy Turtle & Slanted Fish
Edited by Fuzzy-B
When you first arrive goo inside the coffee shop on the far right.
Once you step inside, go talk to the homeless man, former child star Willy Bingleman!

Once you have talked with him leave the coffee shop, and go one shop over to the left. It’s called One-of-a-Kind Talent Agency.

Once you get inside, go all the way to the right. There will be a woman at the desk. She says you look like a star, and you say, “Me, a star?” Then she says if you pay a thousand dollars, she’ll help you get started on your career. Then she tells you to go to Harvey Scoops if you’re looking for money. Now, leave the building and head right to the next area – Sunrise Street.

Once you get there, head past the theater and souvenir shop until you get to a wall with a guy standing next to it, Harvey Scoops

He’s investigating the place because rumors have swirled that someone’s been working in there. Ask if you can help, and he says yes. Harvey also asks you to climb the building and get a picture. You’ll receive a Telephoto Camera.

Now, go all the way to the far left on Main Street, you will see a guy with camera in front of the Celebrity Wax Museum. Click “Use” on the Telephoto Camera and he will give you some Camera Film.

Now, go back to where Harvey Scoops is at and climb the building. Go to your list of items, and click “Use” on the Camera Film. It will combine with the Camera to make it work. Now, click “Use” on the camera and take a photograph of a man with a beard, in the building next to the Souvenir Shop. Once you take it, you’ll feel an earthquake, and then you’ll fall into the property.
After regaining consciousness, run right and click on the door to enter the stage.

When you click on it, the assistant director of the movie will come out. She asks if you’re security, and you say no. She’s happy about that because she doesn’t want the movie to be interrupted. Ask about the movie, and she says it’s being made by Carson Willis, the greatest filmmaker of all time, who has been missing. After you finish talking to her, enter the building.

Kirk Strayer

Once you get there, run left onto the stage, where movie star Kirk Staryer is acting. He gets mad that someone always interrupts his scene, so he runs off with Carson Willis chasing after him, trying to get him so they can continue the filming.

After Kirk and Carson leave, follow them. Once you get outside, you’ll find the assistant director freaking out about the schedule, telling you to go get Kirk back.You then receive an official studio cart.

Once you leave the first stage, you need to look for Kirk’s trailer. So drive straight down until you reach the far bottom wall, then turn around and go up to the right a lttle bit and you will see his trailer.

Getting the coffee

Once you get there, knock on the star door. Kirk Strayer will tell you to go away, but you ask him what it’s going to take to get him out of there. Strayer says he wants a Half-Caf Leviathan Latte-Expresso on the double. Then a cup comes out of the skylight on the trailer.
Now, hop on your cart, and head back to Soundstage 1. Then go all the way to the left and open the gate so you can get out and fetch his coffee.

Run all the way back to Main Street, and enter one of the two Queequeg’s Coffee Shops to refill Kirk’s cup. The guy at the register will tell you he is out of that particular drink so you will have to choose another. Choose the Infant-Sized Coffee (decaf espresso).

Now exit the coffee shop and run to the left until you get to the other coffee shop. Talk to the lady at the register and she will also tell you she is out of that particular coffee. Order an Infant Sized Coffee (full latte).

Now open your menu items and choose the Infant Sized Coffee. Pour both cups of coffee into the larger cup and you will have made the coffee that Kirk wanted – a Half-Caf Leviathan Latte-Espresso.
Go all the way back to Kirk’s trailer after you have done this. Knock on his door again and you will tell him you have his coffee.

Filming

Jump back into the cart and go back to Soundstage 1. Once the old guy stops talking, jump up the wooden stairs and use the camera. When using the camera, just make sure to keep Kirk in the middle of the screen at all times, demonstrated in the picture below.

Chasing the Script

Once you are done filming, exit Soundstage 1 and jump into your cart again. Go all the way to the right until you get to Soundstage 2. Enter the soundstage and talk to the lady there.
Now exit the soundstage and go back to Soundstage 1. Jump to the top of Soundstage 1 using the ledges on the left. Talk to the guy on top of the building, Goldie, and his precious screenplay will be blown away to Sunrise Street.
Now go to the left and go back to the top of the green building. There will be a screenplay page on the TV antenna on top of Juan’s Celebrity Souvenirs.
Continue left and get to the top of the Chinese theater building. To get to the top, use the sides of the roof to help you bounce high enough. You will find another screenplay page on top of that building.

Keep going left until you get to the first Queequeg’s Coffee House (right of the Talent Agency), where you should find another screenplay page on the neon sign at the top. Keep going left until you get to the Celebrity Wax Museum and the last screenplay page will be on the far left of the roof of that building.
Once you have all of the pages, go all the way back to the right and talk to the guy on top of Soundstage 1. Give him the pages and jump back into your cart.
Go back to Soundstage 2 and talk to the lady again. Now it’s time to put the script pages in order. Open the scripts from your menu and rearrange them so that the 3rd one is 1st, the 4th one is 2nd, the 1st one is 3rd and the 2nd one is 4th.

Become an Actor

Lead Actress

Now you will be given an Actress Headshot and it’s your job to find someone that looks like her to play a lead in the movie. Exit the soundstage and go back all the way to the beginning of the island and enter the One-Of-A-Kind Talent Agency. Give the lady at the desk the headshot. The lady at the desk will tell you she’s actually Lacey Williams!

Acting as the Navigator

Now head back to Soundstage 2. Once you get there, you will have to play the role of the navigator. Go to the left and jump up to change into costume.
  1. The first thing you say in the film is “But-”
  2. When it comes up, offer her a compass.
  3. Next, say “Safe journeys! I’ll never forget you!”
  4. After that, your next line is “Noooooo!”

Prop train

Now exit the soundstage and go to Soundstage 3 which is all the way to the right and to the bottom of the road map. Enter the stage and talk to the lady on the left. Now you will have to put together 3 puzzles to build a prop train. You’ll be given more than enough wood pieces, so there are multiple ways you can finish the puzzle, but here are some possible solutions:
trainPropPuzzle1
trainPropPuzzle2
trainPropPuzzle3

Casting the cowboys

Once you’re done, run to the right, jump above the door, and grab some cowboy hats – you’ll need a white one and a black one.
Now exit Soundstage 1 and go back to the beginning of the island so you can find some actors. The first one will be in the first coffee shop. Give Willy Bingleman the Black Hat.
The second will be in the Digital Dreamscapes studio who’s wearing a motion capture suit. Give him the White Hat.

Calling the shots

Head back to Soundstage 3. Once you get there, talk to the lady again. You will now be the stunt coordinator. All you need to do here is press on the buttons that relate to whatever the director calls for: a tornado, a villain (hat), or a buffalo.

King Kong Spoof

Once you are done, exit the soundstage and go to Soundstage 4, which is all the way to the right and down a bit. Enter this soundstage and you will now dress up as an ape and your role is to destroy the city. To do this, just jump on the buildings, pop all of the balloons, and destroy all of the lights!
“Jump on the rooftops all the way to the top to collect the red balloon. Be sure to pop all the green balloons on the way.” While you’re jumping, cannons will be shooting at you, slowly lowering your “life” bar. The trick is that you can destroy the cannons by hitting them and you can smash the army men by landing on top of them. There’s one level that’s the toughest because it has three army men.  Try to jump on all three of them at once.  When you get the red balloon, you win.

Post Production

Once you are done filming, exit the soundstage and go to the Post Production building which is the one across the street to the left.

Film Editing

Talk to the old guy and then head to the film editing computer to the left. You will have to cut some shots out. “Can you find the mistake?  Scrub through each scene and locate the frame with the error, then splice it out with the razor.”
You’ll see three rolls of film. In each roll is something that is off. The first one has a yellow banana, the second one has a boom mic in shot, and the third one has stuffing coming out of the bear.
Use the bar at the bottom of each roll to move it forward or backward one frame at a time. When you see the mistake, click on the razor blade at the right. Then left click and hold to cut between the green lines.  Cut above the film cell and below it to splice it out. Do it three times to finish.

Sound Editing

Click on the director, who will tell you it’s time to add sound. Follow him into the sound editing bay to the right. Click on one of the sound effect props.
“Each of the scenes needs four sounds added at the right time. Click on the correct sound when you see the indicator flash on screen.” There are 16 sound effect (SFX) buttons along the bottom. In the middle is a rolling film. At the top is a digital screen which will flash and tell you which SFX button to hit.
First clip:
  1. Rain (rustling paper)
  2. Thunder (metal sheet)
  3. Balloon popping (balloon)
  4. Balloon hitting water (cup of water)
 Second clip:
  1. Fireplace (match and can)
  2. Plates rattling (plates)
  3. Bear growling (bear)
  4. Ghost moaning (ghost)
Third clip:
  1. Buffalo (buffalo)
  2. Horses galloping (coconuts)
  3. Train (brushes and whistle)
  4. Punch (paddle and meat)
Fourth clip:
  1. Airplane (fan)
  2. Kong landing on building (anvil hitting box)
  3. Gorilla howl (gorilla)
  4. Kong falling (bottle)
Once you are completely done editing the film, talk to the old director again. He will give you Film Reels to take to the Chinese theater!

The Many-Splendored Zephyr

Now head all the way back to the beginning of the island and go to the theater. Talk to the lady standing outside of it and say “He’s a strange guy, what’s his deal?”
Enter the theater and run to the right. Now jump up and use the seats to go all the way to the left to the projector room. Use the film reels to add the movie to the projector. Enjoy the show!
Once the movie is over, exit the theater and talk to the lady (Sofia) once again. She will give you your gold medallion and credits for the Store! Congratulations, you’ve completed Back Lot Island!

Bonus Quest (members only)

But wait…there’s a bonus quest to be had. Sofia tells you that a camera was left on in Soundstage 1. The bonus quest description: “Sneak into the studio and evade security to win a new prize in this island’s bonus quest! Plus, get a bonus prize pack of costumes and items.”
Enter the studio and go to Soundstage 1. Jump up to the camera to grab it. Just as you do, the Warren sisters, the owners of Grand Majestic Studios, will catch you and accuse you of trespassing. You hightail it out of there.

Avoid Back Lot security

“Avoid and outlast the Back Lot security.  Collect (rockets) for speed boosts.  Collect (green balls) for extra protection.”
You’ll be in your cart and need to dodge the security carts that come after you. The trick is to just stay to the outside roads as much as possible. Don’t try grabbing the rockets or green balls, just keep moving. It’s a little challenging, but not super difficult.
The reward is a hand-held camera!

Sunday, February 24, 2013

Night Watch Guide

 Written By Poptropica Cheats and Secrets
Edited by Fuzzy-B

When you jump out of the blimp you can only go right, to a line of people waiting outside the Twin Palms Mall. Heading right, you reach the entrance to the Twin Palms Mall, but its locked. It’s after hours. Head right to the Security Office door and click on the red button and they’ll tell you the Mall doesn’t open until 7am. Continue right to the Parking Lot where you’ll find Gus, a crying security guard. Talk to Gus and he tells you that he’s been fired after 10 years on the job and that the mall isn’t safe, then he walks off  to the right. Go right to the PrintFax car and talk to the kid who tells you that it’s too bad about Gus, but the stress must have been too much for him.  Then he drives off. Keep going right until you run into a guy in a Yankees hat, the owner of Slugger’s Store.  He suggests that you talk to the mall manager and apply for the job of night-time security guard. Head back to the Mall. On Main street, go back to the Security Office door and click the red button.  The manager asks if  you’re here for the night watchman job.  Then she leads you through the security office and into the Mall Atrium.  She needs to test you to see if you’re qualified for the job.


An image will appear that you have to study.  Then another will appear and you have to click on the 5 differences.  You can toggle back and forth between the images, so it’s not too challenging. The differences between Photo #1 and #2:
  1. Dr. Hare t-shirt design (second from right in second row down)
  2. Turquoise belt on wall
  3. Disco light
  4. Yellow star on red t-shirt on rack
  5. Jeans on floor point a different way

Next the manager wants to test your ability to patrol. She tells you to jump on the scooter and patrol the mall looking for trouble.  She’s set up robots to test you:
  • In front of the Chinese Food kiosk are two robots, a boy and a girl.  Click on them to tell them “no loitering” and shoo them away. Roll right past the escalator to the next area called Mall Right.
In Mall Right, roll past the elevator and you’ll come across a robot granny in front of a New Store Coming Soon! sign.
  • Say hello to Granny, then keep rolling right
  • At the escalators, you’ll find a robot boy trying to run up the down escalator, click on him to scold him for running up the escalator.  Roll back left to Granny.
  • You’ll see a robot burglar grab Granny’s purse.  Quick, get after him!  Head left back to the Mall Atrium
You’ll run over the robot thief, but the Manager gives you the job.  Congrats.  The manager gives you a Security Guard Badge and sends you to the Security Office to start your shift.  Put on the Badge. Congratulations, you’re now a night watchman!


An Alert appears on the huge security screen: “Disturbance in MacGuffin’s!”  Before you investigate, check out the office:
  • energy drinks on the console – the manager warned you to avoid these
  • a corkboard – notes from Gus, the paranoid night watchman
  • a map of the mall – a great resource for finding what you need.  In this case, MacGuffin’s is on the 3rd floor in Mall Right
Here is a copy of the map. It comes in handy when looking for shops.

Exit into the Mall Atrium. Run right to Mall Right.  Click on the elevator button.  Enter the elevator.  When it drops you off at the 2nd floor, hit the elevator up button and re-enter the elevator.  You’ll jump off at the 3rd floor.  Head right to MacGuffin’s.  Enter.
Inside MacGuffin’s are all kinds of strange electronics.  Head left until you see a “Ringing” coming from a Quake-Master massage chair.  Click on the chair to get the SMART PHONE.  Answer the incoming call.  It’s from Gus!  It’s his phone that he lost.  He says it’ll come in handy with thieves about.  He teaches you the different apps.

Smart Phone Camera LIVE Security Feeds:
  1. MacGuffin’s Gadget Store
  2. Good Deals Electronics Shop
  3. In the Now Clothing Store
  4. CrawlMart Pet Shop
  5. PrintFax Print Shop
  6. Slugger’s Athletic Keepsakes
  7. Slumbertown Mattress Store
  8. JollyGifts Gift Store
  9. Sizzle Tanning Salon
  10. Giuseppes Toy Store
  11. Carnival Costumes
  12. No Pain, No Gain Sports Fitness Store
Leave MacGuffin’s and you’ll see your phone has an Alert.
You now...

  • Click on the flashing phone icon. This first alert is: “Security Alert in Slugger’s Athtletic Keepsakes!”
  • Then click on the “View Camera” button.
  • Using the security camera feed, scroll along the bottom of the room until the box is blinking and turns red.  You’ll see some upended boxes and a football helmet.
  • At this point, Gus appears to give you the next piece of information. In this case, Gus tells you to call the owner.
Go to the Contact List app on the phone and call Slugger’s owner.  He’ll tell you that you need to check to see if his Honus Wagner vintage baseball card, the most valuable card in the world, is okay.  It’s in a safe behind a statue and the combination is 6723.
Go down to the 2nd level and Enter Slugger’s. Go to the the right of the store and click on the Statue that says “Take a picture with the champ!”.  You’ll push the statue to the side, revealing the safe. Click on the safe and enter: 6723. The safe will open. Grab the Baseball card. Then call Slugger's Owner. He is relieved that his card wasn't stolen.

Click on the safe again to return the card, then click on the statue to push it back in place. Head back to the Mall Atrium.
ALERT: Giuseppe’s Toy Store! On the camera feed, use your mouse to scroll to the top of the screen to the overhead light.  When you’ve hit the right spot, Gus will appear and tell you that the light being on is odd and you should check it out.
Run left to the area Mall Left. At the elevator, press the button and head up to the 3rd floor. Head left, remember to jump over the space where the escalator is, and enter Giuseppe’s. Inside Giuseppe’s, click on the red TOY BIRD to grab it.  On the floor is a ROBOT TOY, grab it too.  Seems the robot might have set off the lights.

Exit the store and head back to the Atrium.
ALERT: Sizzle Tanning Salon!  Zero in on the closed tanning bed, the one on the left.  Gus will tell you he thinks he knows what’s going on.
Run to Sizzle, in Mall Right on the 1st floor. Inside Sizzle, click on the left hand tanning bed.  An overly tan woman says she just wants to stay a few more minutes, even though the mall is closed.  Leave Sizzle.
ALERT: Good Deal Electronics! When you start to look around with the live feed, the signal is lost!  Gus tells you someone is in the mall and doesn’t want you to see.
Head to Good Deal on the 3rd floor of Mall Right. Inside Good Deal, head left and your phone will ring.
CALL: It’s Gus, who tells you that he could have sworn he just saw someone in the store.

To the left is an employee only room, but it’s locked.  Exit the store and go back to the Atrium.
ALERT: Crawl Mart!  Move the camera to the far right.  Gus confirms that the coral snake is missing!
Use your phone contact’s list to call the Pet Shop owner, who tells you that the snake, Eddie, might be hiding behind his favorite rock in his glass case. Head to Crawl Mart on the 1st floor of Mall Left.

Inside Crawl Mart, go to the snake’s empty terrarium at the far right.
CALL: Crawl Mart Owner will tell you that you might be able to lure Eddie out with his favorite snack, just don’t use any of the store’s birds. Exit the store, where you’ll see Eddie, a moment before he takes off.  Go after him.  Follow him to the following locations where he’s hiding.  The item he’s hiding in will be shaking.  Click on the item and he’ll take off.
  • MacGuffin’s – a Pocket-Sized Porta-Potty
  • Sizzle Tanning – the right-hand tanning bed
  • Finally, you’ll find him in the Chinese Food kiosk in the Mall Atrium, where he’s ducked down behind the counter.  Go into your backpack and use your TOY BIRD.
Eddie will eat the bird and take off again.
CALL: The owner tells you not to worry about it, he’ll get Eddie in the morning.
Head to Mall Right.
ALERT: Carnival Costumes!  Once again you’ll lose the signal and need to go investigate.
Head up to the 3rd floor. Inside Carnival Costumes, go to the far left.  There’s the costume for the cop and the one for the robber. 

Wait, that’s a real robber!  He’ll knock you down as he’s escaping.
CALL: Gus tells you the thief is probably after the Quick-Charger gadget.  He tells you to go to MacGuffin’s and stop moving so the lights turn off.  You might be able to ambush the thief. Following his instructions, enter MacGuffin’s.  You’ll hide in the corner and the lights will go out.  The burglar will sneak up and you’ll surprise him.  When you do, he’ll drop a BACK ROOM KEY.  Pick it up and go to Good Deal Electronics on the same floor.  Go to the locked Employees Only door at the far left of the room.  Go into your backpack and use your ROBOT TOY.  He’ll keep the light on for you.  Now use your KEY and enter the room.
Inside the backroom, you’ll see a familiar apartment background (hmm…) and a computer with a note on it.

Click on the note and you’ll see it’s a New Store Application:
CALL: Gus suggests you check out PrintFax (Mall Left, 3rd floor.)
As you get to the 3rd floor, the thief comes barrelling out in a security golf cart, rides down the escalators, and heads to the Atrium.
CALL: Gus tells you there’s a scooter you can use to chase after him in the Manager’s Office.  (How does Gus know everything that’s happening to you?  Weird.)  Anyway, he sends you a list of possible passwords to the Notes app on your phone. The Manager’s Office is on the 2nd floor of the Mall Atrium.  To get to the office, run up the escalators at the right-hand side of the Atrium.  The thief will appear and run over you again if you hang out in the Atrium too long.  Time to get that scooter!  Enter the Manager’s Office.  Click the control panel for the scooter.  The password is FROST.  Unfortunately, the scooter needs to be charged.  But how can you possible CHARGE the scooter QUICKLY?  Hm.  Wait, a minute…get to MacGuffin’s!
Inside MacGuffin’s, grab the QUICK-CHARGER.  After all, you’re on official business.  Go back to the Manager’s Office in the Atrium.  Use the QUICK-CHARGER out of your backpack.  Now jump on the scooter and exit the office.  Take the down escalator to the first floor, go right to Mall Right, then turn around and go back into the Atrium.  You’ll find out that the best way to catch the thief is to get behind the up escalator as he’s coming down.  So, go to the far left of the Atrium.  When he comes down in his golf cart, you’ll take off after him and he’ll crash.

But wait, he’s a robot!  You’ve been duped.
CALL: Gus tells you that you really blew it.  Thanks Gus. Go to Mall Right
ALERT: PrintFax Print Shop!  The live feed shows the thief photocopying something.  Get to PrintFax, stat! Inside PrintFax click on the copy machine.  Click Menu, then Reprint Last Scan, then the green Print button.

 It’s a copy of the Honus Wagner baseball card.
CALL: Gus wonders where the real card is.  Time to return to Slugger’s. In Slugger’s, click on the statue.  Uh-oh.
CALL: You tell Gus it looks like the safe fell out of the wall into the floor below.  He tells you to get the blowtorch from behind the picture in the Manager’s Office to use to cut through the padlock on the New Store.  Head to the Office pronto. Inside the Manager’s Office, click on the framed picture of the robot boy over the “employee of the month” sign.  Grab the BLOWTORCH.  Then head back to Mall Right. Go to the New Store front and equip the BLOWTORCH out of your backpack.  Click enter to go into the New Store. Inside the New Store you find the thief.  But he escapes up the wall before you can stop him.  Jump up the ladder and click “go up” at the top.


You’re inside an air vent.  You see the thief, but you can’t get by a red barrier.  Equip your BLOWTORCH again and click on the barrier to torch it.  Continue right and then up the ladder until you’re in a room with Ventilation System A and Ventilation System B written on the wall behind you.
You’ll start on the right side navigating through System B.
Jump right, over the rotating fan, into the vent. Torch the barrier. Head right, drop down, and torch the next barrier. Continue right, up the ladder to the top where it says “danger: elevator/escalator drive mech.” You’ve caught up to the thief, but he takes off again. Use your blowtorch on the barrier above you, then jump up.  Travel left across the top of the red barriers then blowtorch the barrier you’re standing on when you’re past the moving machinery below you. Drop down and you’ll catch up with the thief again, who bumps you off the platform.
Go back through vent System B you just went through, but this time stop halfway up the ladder.  You’ll see a beige barrier on your left.  Torch it and step into the darkened vent shaft labelled “B”.

A fan will blow you up to the next level where you’ll find a switch with “A/C” on it.  Torch it.  The thief will tell you it’s not over.
Head back to the center Ventilation room and head left. The moving fan will keep you afloat while you torch the beige barrier into the System A vents. Head left then drop down the ladder.  At the bottom, you’ll encounter the thief yet again.  He’ll run up a ladder.
There’s an “A/C” switch on your right and a barrier on your left.  Torch the switch, then torch the barrier. Go left and torch the next barrier.  Head up the ladder.  When you get to the top, torch the barrier and drop down into the room. “Gotcha, you’re trapped now!” you’ll say. AGAIN, the burglar takes off.
He jumps down, but you’ve torched the System A “A/C” so he crashes down and drops the Honus Wagner baseball card.  You grab it and the two of you crash out of the large vent onto the Mall Atrium’s humungous fountain.
Just when you think he’s going to run away again, Eddie comes by on the scooter and knocks you the thief silly. You all end up on the floor of the Atrium.  Gus has called the real cops and they unveil the thief.
Of course, it’s Dr. Hare!  No, it’s really the print shop owner, as you’ve suspected since you saw his name on the new store application. Right?
CONGRATULATIONS!  You got the burglar, saved the priceless baseball card, earned the undying respect of Gus and the Manager and and got your island medallion!


Scattered around the mall are 9 collectible cards – Canada’s best athletes from the ‘60’s!  You’ve got to recover them.  As you leave the Atrium, follow this order:

  1. No Pain, No Gain – Left Mall, 2nd floor – far right of the room, the baseball shooter, the card is up on the rack of clothes, click on a baseball bat from the rack, then click on the shooter, now quickly run back and face the shooter just to the right of the rack.  Hit the spacebar as the balls come at you and you’ll knock the card down.  Easy peasy.
  2. In the Now – Left Mall, 2nd floor – click on the large speaker to the left of the “Get in the Now” sign
  3. Crawl Mart – Left Mall, 1st floor – in the piranha tank on the second level, you need to click on the card just as all of the piranha are moving away from it
  4. JollyGifts – Left Mall, 1st floor – click on the exploding confetti can on the checkout counter, second in from the left
  5. Go back to the Atrium and leave the mall through the security office, jump up to the top of the mall dome and the card is on the top. Head back inside.
  6. “Saturn” – Mall Atrium, above the fountain – jump up the fountain and its on the middle planet, on one of “Saturn’s” rings. From here you can actually jump to the pizza kiosk to the right.
  7. Space Time Pizza – Mall Atrium, 2nd level on the right – click on the lump of dough closest to the oven and quickly click on the card behind it.
  8. Sizzle Tanning – Mall Right, 1st floor – click on the control panel of the first tanning bed until its on the lightest setting, simmer.  Then click on the tanning bed.
  9. Slumbertown – Mall Right, 2nd floor – use the sleeping masks cabinet to the left of the exit to jump up to the mattresses on the next level.  Use the blue mattress to jump up onto the big purple mattress that’s at an angle.  When you reach the floor, you’ll run back and see the card on the upper platform.
Head to Slugger’s to talk to the owner and return the missing cards.  As a reward you get the Old-time Baseball Uniform!

Saturday, December 22, 2012

Zomberry Guide

Pictures and Walkthrough written by Samwow5
Edited by Fuzzy-B

To start off, run left and talk to the police officer on the left side of the school bus. He says he is getting too old for his job. Then the police chief appears and says Dr. Romero has been trying to find a cure for the Zombies, but the police have lost contact with him.

The chief asks you if you’re man enough to do the job, and you say yes. Then he gives you a Flashlight and a Clue Notebook. He tells you that the notebook contains Dr. Romero’s phone number, address, and anything else you need to know. Climb up to the top of the school bus and enter the
tunnel.

Fort Savini Tunnel

It’s almost pitch black inside the tunnel, so turn on the flashlight in your items. The flashlight will help you see better and scare the zombies a little, and you’ll need more light to scare them away. Now keep jumping and running left while avoiding the zombies - if you touch them, you will run off screaming. Stop when you see an oil truck. Pick up the Car Keys right in front of the truck.

The red circle in the image should show the approximate location of the car keys.
Keep running and jumping left while avoiding the zombies until you reach a Dorf Bean car. Go to your items click “Use” on the Car Keys, and the keys will fit! Click on the car door to get inside the car.

When you get inside the car, click “lights” on the left side of the steering wheel.

After you turn on the lights, click the crank on the bottom of the tow truck that the Dorf Bean is on. The lights will scare the zombies away and you will be able to enter the Financial District.

 

Financial District

When you reach the Financial District, jump up on to the beams, and keep jumping until you reach the top. When you have reached the top, take a right, and you will reach the crane machine.

Now, use the crane to pick up the bottom right beam. When you have picked it up, drag it to the top-middle opening in the beams. Then click on the open lunchbox you see.

You will be rummaging through trash in Joe’s lunchbox. When you reach the bottom, you will find a Subway Passport. Now hop off the beams and enter the Subway just to the left.

 

Subway

When you get inside the Subway, there will be zombies there, so try to avoid them. Run left and you will reach the Subway Passport Scanner. Now, go to your items and click “Use” on the Subway Passport. It will open the door to the Subway.

Run left to the Chinatown Subway. When you reach the Subway Passport Scanner, you have to use your Subway Passport. After you use it, it will let you in the Subway.

When you get in the Subway, you will see a Light Bulb right above you. Click on it, and it will be added to your items.  Now continue to the Chinatown Subway.

When you arrive in the Chinatown Subway, run left and you will see some boulders under the wheels of the train. Click on the wheels and the train will start moving again, but then it stops. After you do that, run all the way back to the right and exit the Subway.
Now, run left to the Smoothie Shop, and go inside. Right next to the door there is a wall stand. Click on it to get a Pamphlet.
When you get out of the Smoothie Shop, run all the way to the left to Shady Side.

 

Shady Side

When you get to Shady Side, continue running until you reach 147 Park Drive. Click on the Fuse Box. Make 1, 3, 5, 6, 7, 8, 9 go up, and 2, 4 go down. Now you will have a straight path up the left side of the building to the roof. When you reach the roof, there’s a door. Click on it and you will be inside.

Jump up the building where the black rectangle is.
When you get inside, here’s a list of all the rooms in the building you need to get to.
  1. Room 7 (Dr. Romero’s Apartment): Go to his computer and click on it to get a Clue for the Notebook in your items.
  2. Room 5 (Joe Puddy’s Apartment): When you come in, take the Bolt Cutters next to the door. Go to the fridge and click on it to get another Clue for the Notebook in your items.
  3. Room 1 (Gamer Dude’s Apartment): Click on the trash can next to the door. Dig around in it to obtain a can of Valley Rain, which is another Clue in the notebook. Continue right and take the Camera on the stereo. Also, if you want to play a game, click behind the screen.
After you get out of the 147 Parker Avenue Apartments, run to Chinatown. When you get to Chinatown, run left until you reach the Karaoke Bar.

 

Karaoke Bar

When you get inside the Karaoke Bar, talk to the woman on stage. She says, “I’m trapped, can you get the zombies off the dance floor?” Now, go all the way to the right, where you’ll see a zombie blocking the disco lights. Stick your flashlight up at the disco ball and the zombie will leave the disco lights.

Now, click on the disco lights. The floor starts changing colors and the zombies will leave. Then the woman on stage will say you’re a life saver. Go up on stage to talk to her, and ask the third question. She says she has to boogie, then she leaves. You notice that she leaves her laptop running and some papers behind. Click on the paper and you’ll receive another Clue for the notebook.

Now click on the laptop. The computer screen will say “Find my Phone.” Click on the “Find my Phone” icon and enter this login information:
  • Username: Doctor
  • Password: Awesome
It tracks the phone to a bunker. Click on Unlock on the screen. Hint: The phone is under 147 Park Avenue (Shady Side Apartments) but you have to go through the Subway to get it.

 

Chinatown

When you get to Chinatown, run to the left. You will notice there are a bunch of Zombies next to a hole next to the Wok and Hard Place building. (Fun fact: The name is a play on the English phrase “a rock and a hard place,” to make a hard decision. A wok is a Chinese frying pan.) Climb up onto the building, then onto the wire with the lanterns on it. Use the Light Bulb in your items and the lanterns will light up and scare the zombies away.

Enter the hole, you will end up on top of the train. Go inside the train and run all the way to the right. Click on the lever there and the train will go right. It will arrive in the Financial District. There will be a ladder right above you.

Climb up the ladder, and you’ll find the Secret Bunker to the right. When you click on it, zombies will appear. You will scream and run inside.

 

Secret Bunker

When you get inside, run to the phone on the left and dial this number: 555-3946. The phone will ring. To your right, the phone will fall out of the caged zombie’s pocket.

Dr. Romero!
Click on the phone, and it will be added to your items. Then click the paper nearby, and it will go into your Notebook. Now, go to the big board next to the phone. Go through your notes, and put all the fruits that people like onto the board. This is what you should have:

The blueberries caused the outbreak!
Now, all of a sudden coffee starts pouring out of the coffee machine! After it stop pouring, click on the Coffee Cup and it will be added to your items.

 

The Wharf

When you get to The Wharf, run all the way to the right to the big "Don't open till 2000" box. Go inside.

You’ll see a guy who’s obsesssed will apocalypses. He says he was expecting the world to end because of a Cyber-Apocalypse, not a Zombie Apocalypse! Then, you’ll ask if he can help you climb up the crates, because the zombies keep attacking you. He says yes, and he will shine a spotlight on the Zombies while you’re going up the crates.

Man! He wasn’t kidding about shining the spotlight at the zombies!
Before you start jumping on the crates, give him the Coffee Cup. He thanks you, and gives you a Keycard. Now, climb up all the crates. When you you get to the top, take a right. There will be a ledge which you need to jump on. Now, go down, jump across the platforms, and you will reach a machine.

Use the Keycard. It activates the machine and shows all its shipments. Look for one that mentions Blueberries.

The blueberries came from Cleveland!
Click on Cleveland-Blueberries. The crane will start moving on the screen. Avoid the 3 block tall crates, or you will have to start over. When your reach Row 73, the crane will stop and you will be able to go to that crate.

When you click 73 G, the crate will be at the bottom right of the crane. Enter the crate.

73 G Crate

When you get inside there will be a big guy who looks like ‘Big Blue’ from the members-only items for Zomberry Island. Well, the guy keep stomping and chasing you, so use your Camera. The flash will blind him and you will be able to pick up some of the Blueberries.

You won’t be able to leave until he leaves (he’s very slow) so you will be waiting a little in there. When you do leave, you’ll have to go back to the lab to test the blueberries. As you maybe noticed when you came into The Wharf, there’s a Subway right next to the Opening. So, enter the Subway.

When you get inside, scan your Subway Passport on the Subway Passport Scan and to be allowed into the Subway.

Remember how earlier we climbed the ladder to get to the Secret Bunker? Just run to the front of the train and jump up on top of it. After you hop on top of the train, climb the ladder to the Secret Bunker.

Return to the Secret Bunker

When you get in the Bunker, go to the machine next to Zombie Romero and use the Blueberries with it. Crank the machine by turning the wheel with your mouse. To make the crank go really fast, move your mouse as fast as you can. The machine should look like this when you are done.

Now, pick up the Medical Gun with Antidote next to the crank. It will now be in your items. Take the Medical Gun out of your items and shoot Dr. Romero with it. He’ll return to normal and say that we need to make more to cure the entire population. Then, he says to board up the doorway because the zombies are coming.
To board up the doorway you have to use the wood next to the door at the top left corner of the room.

That will hold the zombies outside for awhile…
While you are boarding up the door, the doctor says that the antidote is ready for processing. Go back down and turn the crank really fast. While you are running and jumping back down, the zombies are trying to break in. Don’t worry about the zombies – even if you go really slow, the zombies still won’t get to you before the antidote is made. After you make the antidote, the doctor runs back into the cage, so you’ll have to do all the zombie fighting by yourself. And the fight begins…

The Zombie Battle

The battle is pretty much the same as the game you may have played earlier at Gamer Dude’s Apartment (the game there was optional, but it’s good practice). Tip: To cure the people, hold down the mouse button instead of pressing it really fast. In the game there are about 20-30 zombies. After you cure all of them, Joe Puddy, Gamer Dude, and Samuel Brains will thank you, and you’ll be awarded the Zomberry Island Medallion! Congratulations on surviving the zombie apocalypse!

Bonus Quest

The zombie plague has been contained, and barrels of tainted blueberry juice is the be dumped in the sewer. – Eastman Chronicler (the town’s newspaper). So a few days later in the secret bunker, Dr. Romero, the guy that lives in the 2000 box, and you are gathered together. Dr. Romero says his next enigma is how the 2000 box guy was able to live for over 13 years in a shipping crate with no outside water.
Now, all of a sudden, the 2000 box guy says “Rats!” A confused Dr. Romero replies,” You drank rats?” Then giants rats come on the screen and take the 2000 box guy away. Dr. Romero thinks this could been 10 times worse than last time, so he gives you a Super-Strong Antidote. He says to go outside, find an entrance to the sewers, and add the antidote to all 3 pumps feeding the city’s water supply. Now exit out the top-left door.
When you get outside, the sewer is right next to the door. Enter the sewer.

Once inside, run right and jump over the rat. Push the crate out of the way. Here are the directions to get to each water pump. Do them in order:
  1. 1st pump: Jump over the first ledge, step onto a pipe and turn the valve. It shoots you up. Run right and you will reach the first water pump. Use the Super-Strong Antidote on it. Then you will see a zombie coming after you. Click on the valve and the zombie will go away.
  2. 2nd pump: Drop down from the first pump, run back over to the ledge, and drop down for a while. You will reach the second water pump. Use the Super-Strong Antidote on it. Then you will see a zombie coming after you. Click on the valve and the zombie will go away.
  3. 3rd pump: Jump up for a while until you see two different places to jump up (looks kinda like a Y). Take the one on the right. Slide down the rope until you reach the third pump, and use the Super-Strong Antidote on it. Then you will see a zombie coming after you. Click on the valve and the zombie will go away.
Congrats! Now you have completed the bonus quest!
click here for the original guide

Saturday, November 17, 2012

Charlie and the Chocolate Factory Guide

Walkthrough and pictures by Samwow5 (Tough Icicle) edited by Fuzzy-B

The Golden Ticket

First, when you get to Charlie and the Chocolate Factory Island, talk to Charlie next to the blimp. He says he will do anything for money, then walks away. Follow him all the way to the left, enter into the next area, and go all the way to the left to the payphones. Click on the one on the far left.

You get some money, then same guy who asked for money earlier comes out of Charlie’s house. Follow him, and enter the Corner Shop. When you get in there, he is right next to the counter.

Give him the coin so he can buy a Wonka Bar. He asks you to open it for him. Like the polite person you are, you open the candy bar, and you have the Golden Ticket! You tell Charlie to run and you push the people away. People will chase after Charlie. Follow them out the door, then there’s a game you have to protect Charlie from the townspeople!

The game’s pretty easy. Just click on the crates, trash cans, and piles of snow so Charlie doesn’t get captured. The next morning, the townspeople are looking for Charlie when a golden ticket flies out of the sky! The townspeople chase after it, and it goes into the area by Charlies house! Run to the area. Follow the ticket all the way up to the top right of the area.

Finally, after all that chasing, you get the Golden Ticket!

Go back to Main Street, and run to the right, all the way to the Chocolate Factory. Wow, the townspeople are not even mad. Something fishy is going on here. Anyway, the gates to the factory open for you.

You go inside the gates, and all the people who got a Golden Ticket are there. The factory owner, Willy Wonka, asks for all the tickets, and you’ll go inside the factory.

 

Willy Wonka’s Chocolate Factory

When you go inside, all the kids except you and Charlie act up and run away. Willy Wonka wants to find them, and asks you to get him his cane.

When you get the cane, run all the way to the right. You enter this place with has a room selector. Click on Chocolate first.

There’s a hand above that points which way to go. Follow where the hand tells you to go. After a while the hand leads you to the Chocolate Room.

The Chocolate Room

Augustus Gloop has gone nuts and jumps into the river…. and now he’s stuck in the chocolate tube.

When you notice that Augustus is stuck, click on the wheel next to you. It pushes Augustus up the tube.

Now Augustus is still stuck at least halfway up.

Now, you have to use another wheel, located above Augustus and to the right a little. Click on it, and it should shoot him up a little more. Now you have to use the third wheel, located to the far left of Augustus. Click on it.
Then a bunch of Oompa-Loompas will come in and sing “Augustus Gloop, Augustus Gloop, the Big and Greedy Nincompoop.” They take Augustus’s mom to the Fudge Room to look for her son. Follow them there.

The Fudge Room

You’ll see Augustus stuck in a tank. Click on the wheel beside him.

He falls down onto the conveyor belt covered with chocolate. Jump all the way to the left onto a platform and click the green button.

Now, he can pass without getting chopped into pieces. He falls down to the next level, when he gets near the Wonka-Oven. Click on the button with blue fire.

When you press the button, the oven should have blue fire. Now, jump onto the platform to the right and click the red button. Now, when you press the button, the oven should have hort blue flames that don't hurt Gloop. He’s going to go down to the last level. Click this orange button when he gets to the Bigger Wonka-Oven. Now when Augustus gets in between the flames, press the next button in line. When you finish, he comes out and leaves. You leave the room too, and come back where you choose a room to go to. Click on the Television Room, and follow the hands until you reach the room.

The Television Room

When you get to the TV room, you’ll find Willy Wonka teleporting his biggest candy bar through television. Then Mike Teavee decides that he wants to be the first person to be teleported through television. He gets zapped and finds himself in the television across the room.
There’s an Oompa-Loompa next to the television. He says he was watching his show but it went on the fritz, so he asks you to adjust the antenna.

The antenna should be both facing to the left when your done.
After you fix it, you’ll be able to see Mike clearly. An Oompa-Loompa comes onto the screen and leaves with Mike. Go into the Bubblegum Room.

The Bubblegum Room

When you get to the bubblegum room, you’ll see Mike hung up. The Oompa-Loompa tells you to go to the monitor to try to save Mike. Just keep adjusting him until it reaches the Poptropican size on the screen. Go back to the halls and click on the Inventing Room. Follow the hands until you reach the room.

The Inventing Room

Violet Beauregarde is right next to the Gumball Machine. Step on any of the buttons. If you step on the  yellow button some Yellow Bubblegum will come out. Violet will chew on it and turn into a Big Blueberry. They take her to the Juicing Room which is to your right.

The Juicing Room

Now you’ll have to save Violet. Adjust all the fruits into the right position (Orange in position 1, Yellow in position 2, Red in position 3, and Purple in position 4).
It should look like this when you finish.
Now Violet is squeezed back to normal size! Next, head to the Nut Room.

The Nut Room

Veruca Salt is there, begging her dad for a squirrel. Walk over, and when you pass the squirrels, you’ll get a Walnut. Then Veruca jumps up and trys to grab a squirrel. Some squirrels jump on her and push her down a hole. You jump in after her.
When you get in the Incinerator, jump up to the right and pull the chain. A Giant Gumball comes out. Push it right to the fan.
Pull the chain again, and push the Giant Gumball right until it falls into the doorway.
Jump over the Giant Gumball, then run right and pull the generator switch.
Jump down to the bottom left, where there’s another generator and a trash can. Push it back left until it is in front of the doorway. Then pull the second generator switch.
 Jump up and to the right, you’ll see a squirrel turning a wheel. Use the Walnut. The squirrel will stop, and you’ll save Veruca Salt and her dad! But before you leave, get the Whipped Cream and Fizzy Lifting Drink. To get out of the room, use the Fizzy Lifting Drink.

 

Saving Charlie

When you go back to the hallway, you will notice that the “Chocolate” on the room selector is blinking. Click that, and follow the hands so you know where to go.
When you arrive, Willy Wonka is there with Charlie Bucket, deciding to give the keys to the factory. Suddenly, the land Charlie was standing on breaks off! Talk to Willy Wonka and say you want to save him. This will start a minigame.
In the game to save Charlie, you need to to make your way across the river. You can use the Whipped Cream to help you make temporary platforms for you to hop on. The orange logs are safe for you to jump on for any amount of time. Make your way around to the right and save Charlie with Wonka’s cane.
After you save Charlie, Willy Wonka gives the keys to Charlie, and you get a lifetime supply of chocolate and visiting rights to the factory whenever you want. And, of course, the island medallion.


Bonus Quest Walkthrough

Wonka’s three biggest rivals have infiltrated the factory and absconded with his most important recipes! It’s your job to take to the skies and bring those recipes back!
In the glass elivator you fly around the skies. Pick up the floating candy to refuel yout elivator, once it is full, click to relese the candy to gum up the enemy planes engines. Do this 3 times and you get the Helio-Gum item!

Saturday, August 18, 2012

Lunar Colony Guide

Start by runing to your right and enter the mission control in the PASE building and go inside. Once you’re in there, speak to both of the controllers and their director will come in and ask why no one has been taking care of the astronaut who looks a bit sick. He will yell at you and you need to click on him and select the last option “I –” and he will send you on a mission to help out the astronaut.
Exit Mission Control and run to your left, back to where the older man was on the stage. You’ll notice that he left behind a bottle. Pick up the bottle of Ginger Ale and then head to your right, past Mission Control, to the Launch Area. Stand in the middle of the elevator scaffolding and press the elevator button to have it come down. Jump up onto the elevator and then press the button again to zoom to the top. Be careful not to move or jump, as it may force you off of the elevator platform.
Once you have made it to the top, run to your right and enter the rocket to help out the astronaut. Once you’re inside the rocket, open up your inventory, use the Ginger Ale and you’ll make him feel better. He’ll hand you his helmet and ask you to hold it and then close the door behind him.  Click the headset on the right of the rocket to put it on.

Outer Space

As you hurtle toward outer space, you need to do a variety of things you aren’t trained for, and Mission Control will guide you on what to do. To start with, you’ll need to adjust the boosters on the bottom right and left to both say 4150. Click and drag on the booster control, down to decrease and up to increase. You may need to fiddle with them for awhile before getting it right.
Next, you’ll need to switch the fuel tanks and jettison them at the right time. The fuel tank controls are on the upper left. When the left fuel tank is near 5%, click the little arrow pointing at the “1″ so it points at “2″. Then, click the switch at the bottom of Fuel Tank #1 twice to make it drop off. Now, you’ll need to adjust the angle of the ship by using the control stick in the middle. Pull it down and adjust it until the display says 112.
The second fuel tank will start to run out of fuel. Once the fuel tank gets low, click the switch below the second tank to release it from the ship and then sit back and watch your journey through space.

Asteroid Field

You’ll encounter an asteroid field and you’ll have to navigate your ship through the asteroids and avoid as many of them as possible. The ship has really great controls (move the mouse wherever you want it to go), so it shouldn’t be terribly hard. You are allowed to bump some out of the way if you don’t have a path to move forward.
Once you’re through the asteroid field, you’ll realize that there’s a hole in the ship that needs to be repaired. Now, float to your left on top of the ship and click on the panel near the front that says “Toolkit”. This will make an orange Tool Kit box pop out — click on it to grab it and then float to your right, back to the front of the ship and go underneath it and head to your left.
Stay as close to the ship as you can because there are asteroids flying around still that can knock you off balance. You should see the air leak, so just go over to it and click on it. Your toolkit has a putty / foam that you can use to patch up the leak. Use as much as you need to cover the entire area and the game will eventually tell you that you are done automatically. You’ll then go to sleep while the ship goes on autopilot to lunar orbit around the moon.

Moon Lander

Now that we’ve entered orbit, we need to land on the moon and you have to control the moon lander very precisely for a safe landing. The moon lander will drop out of the rocket and start falling straight down. The best strategy is to put your mouse just above the moon lander so that it continues to drop straight down and then click the mouse a few times as you go down to “boost” the ship and slow it down so you don’t crash. After a few tries, you’ll get the hang of it.

Moon HQ

Now we are on the surface of the moon, let’s go find Salerno and bring her back to Poptropica! Head inside and go in the first door to enter the Vehicle Bay, jump up to the second level and check the third locker to find the GatOS book. This is a cute play on the Spanish word “Gato” for cat, if you notice the cover. Head out of the Vehicle Bay to the Barracks on the right and go inside.
Climb the ladder on the right until you get to the third level. Jump to your left and go over to the locker between bunks 7 and 8. Click the locker to get the photo album. Then, jump up to the bed on the left to pick up the notebook. You can read them to find out more information about Salerno’s experience here on the Lunar Colony and also why she doesn’t want to return home.
Run to your right and head up the ladder to the top level. You can check out the map to see more of Salerno’s studies, as well. Head all the way to the left and click on the computer terminal that is on. There are a number of emails that you can read in order to find out more about Salerno, but it is optional.
We need administrator access to the terminal so we can open the inner door to the Vehicle Bay, so you’ll need to use your GatOS manual to enter the proper code to reboot the system. Refer to the picture on the right that shows you the proper reboot code highlighted in red. Once you press those symbols on the right side of the terminal, the system will reboot. Then just drag the lever on the left up to open the door!
Head down the ladder and to your left to exit the Barracks and head back into the Vehicle Bay.
Now that we have the door open, we just need to power up the moon rover. The Moon Rover is solar-powered, so you’ll need to head to the top level of the Vehicle Bay. Once you are up top, you need to make sure that the right side of the roof is open. If it is already open, you are all set! If not, jump up to the top left and click the panel to open the right side.
There are 3 reflector dishes that you will need to adjust to direct the sunlight to the Moon Rover. The first one is on top in the middle. Adjust it to point down at around 45 degrees. Then drop down to the next level to your right and adjust the second reflector. Make sure that the light from the top reflector is being directed at the second reflector and that the second reflector is also sending off a beam of light. Adjust it to point down, as well. Finally head down another left and to the left to adjust the final reflector. Again, make sure light is coming to the reflector and that it is sending off a light beam. Adjust it down a bit and the light beam will hit the Moon Rover, giving it an instant charge!
Jump down to the bottom level and jump into the Moon Rover — it’s time to have some fun off-roading on the Moon! Once you get outside, you will notice that there is a digital map on your upper-right. If you click it, you will see that there are 3 other buildings on the Moon and we’ll end up visiting all of them.
The first one you’ll want to visit is the Laboratory building on the upper-right. Drive your Moon Rover to the lab.

The Lab

Once you arrive, a meteor will be blocking your path to enter the lab! Head back over to your Moon Rover and click on the hook attached to the winch on the vehicle. Run back to your left and attach it to the meteor. Your Moon Rover will pull the meteor out of the way and you can head to your left and enter the lab.
As you go in, jump up to the next level right above your head and click on the “Eye Color Changing Station” to go inside and change your eye color. You’ll need to change them to purple so that you can get past the retinal scanner later in the game, so go ahead and do it now. Once you have changed your eye color, jump up to the top and toward the middle of the building to the Pressure Chamber.
Click the “High” switch to make yourself really short and then quickly run to your left and drop all the way to the bottom of the building. You’ll notice two blocks stacked on top of each other with a small space above them. Jump up and squeeze through the small space before the Pressure Chamber effect wears off. Don’t worry, if you mess up, you can always go back and shrink yourself again until you get it right.


We’re almost done with this building, but now comes the hard part. Click the door to enter the infirmary, which is actually a complicated maze! Run to your left until you see the red hose that says “Caution: Do not use this hose to clean out vents”. Well, we might be breaking the rules here, but grab the hose and you’ll need to navigate the maze in a specific pattern to get to the maintenance area.
If you don’t take the right route, you will run out of hose and have to go back and start over. Refer to the image on the right (click to enlarge it) so that you can make sure you have the perfect route to get through the maze. Once you have entered the maintenance area, click on the small vent and you will use the hose to blow the Locator Device out of the vent system. Run over and pick it up.
Now, just head to your left a little bit and click on the “Bio Waste” hatch to exit the Infirmary without having to go all the way back through the maze. We’re done with the laboratory and now it’s time to head to a new building, so run out and head to your Moon Rover!

Hydroponic Bio Dome

Now you’ll want to head to the building on the lower-left of the map, which is a Hydroponic Bio Dome being used to grow plants on the Moon. There’s no security on this building so head right in and you’ll notice there’s no gravity in the building and you’ll float around. The physics are almost identical to swimming in Poptropica, so control your Poptropican as if they are swimming.
Head to the right and click on the Emergency Cork Dispenser. Click the cork when it comes out — you’ll need it and a bunch more of them in a second. Float up a little bit and you’ll see a nozzle blasting out air, get behind the nozzle and then click on the front of the nozzle to stick the cork in. Make sure you stay behind the nozzle, or else it will hit you with air and knock the cork away and you’ll have to pick it up and try again. You’ll need to go back to the Emergency Cork Dispenser again, and then continue along your path through the trees. There will be 5 total nozzles that you need to plug with the corks.
Once you have plugged all of the nozzles, head up into the top area of the building. You’ll notice a figure hiding behind some of the supplies at the top of the room. Float over and you will find Salerno, at last! But wait, she has something to say and she doesn’t want to return to Poptropica with you and must complete her mission to find alien life. She’ll open up the air lock on the right and get away!
One the airlock closes behind her, you’ll notice that she drops a Key Card on the floor in the right corner. You’ll need this to get into the final building, which requires a retina scan, which you already have violet / purple eyes for and a Key Card. Grab the Keycard and head back out of the bio dome. In the “cork” room, you can float along the top to the right so you don’t have to go through the trees again. Once you are back in your Moon Rover, a chase scene will play out. You will automatically chase Salerno to the final building on the upper-left of your map.

Last building

Click on the “Eye Scan and Keycard Required” unit and after it scans your eyes, it will let you in to the air lock. In the next room, there are a variety of conveyor belts that you can angle up and down and change their direction. The top control panel of each belt controls the angle of the conveyor belt and the bottom pannel controls the direction.
Set each successive conveyor belt to point down and the direction of travel away from you, so you can make your way all the way to the ground floor. If you want, you can check out some of the cool experiments on the different levels, like a Rock Granulizer, Pulverization station, etc.
Once you are on the ground floor, run to your right and use the next set of conveyor belts to head up to the top of the building. You’ll finally end up on the upper-right, then click Enter to enter the door. When you get there, you’ll realize that Salerno has “given you the slip” and put the locator device on a robot and is nowhere to be found!
Jump up on the platform in the middle of the room and click the sheet. One of the large metal supports will fall down to the left. Run to your left and run along the support to the upper-left platform. Click the sheet to reveal a Geiger Counter! This is exactly what Salerno needs, maybe we can use it to find her!
Your Moon Rover will roll into the building. All you need to do is get on the left of the Geiger Counter and walk toward it to push it across the platform, down the metal support and right into your Moon Rover. Now you’ll notice that you have a Geiger Counter display in the lower-left of your screen. It’s already near the red, so we must be close to what we’re looking for.
All you need to do to find the 4th alien structure is go down from the building, slightly to the left. Go slow and use the Geiger Counter to aid you, it’ll get more and more in the red the closer you get to the structure. It isn’t far from the building, and you’ll see a purple-colored X on the surface. Click it and you’ll enter the area. If you head to your left, you will see it partially sticking out of the ground, but it “seems buried really deep in the ground” — no problem! Use the hook to the winch on your moon rover and you will pull the alien structure out of the ground and a bright light will appear at the top!
Jump into your Moon Rover and follow the purple laser beam toward the middle of the map. Go slow and follow along and you will find a point where the purple light beam crosses a red beam. Once you are there, click the point where they cross to enter. Run to your left and Salerno will appear with a shovel. She’ll dig a few times and you will fall under the surface of the Moon together!
Run all the way to the right, and click on the switch with the alien handprint in front of the pink light. This will open up a portal to an alien world and Salerno will decide to go through the portal. Mission Control will bring you back to Poptropica and everyone will be sad that they’ll never hear from Salerno again. Just as you are about to leave, there will be an incoming message from SETI from Salerno showing everyone proof that there is an alien civilization!
The Director of PASE will come in and award you with the medal.

Bonus Quest Walkthrough

The Bonus Quest will begin with a bunch of messages coming from the alien planet from Salerno, but no one can decode them. The scientists will send you to a retirement community to find Alan Turing, the inventor of the Turing test. Head out of Mission Control and run to your left, past the stage and the beginning of the island.
You’ll notice that there’s a bus what wasn’t there before. Click it to get in and go to the Shady Pines Retirement Village. Click the buzzer to enter the building and there will be a list of residents, none of which is Alan Turing. Of course, his is in code! It is always apartment number 3A, so go down to the second to last one (3A) and click the letters on the name to rearrange them until it says “ALAN TURING”.
Once you’ve done that click the 3A button and Alan Turing will come out of the retirement village and return to mission control with you so that you can decode the transmissions. He’ll give you a tutorial on how to solve the code, and the solution is actually quite easy and surprisingly repetitive and dull because the code solution is always the same each time and you have to do it four times in a row.  Just slide to each letter and place them in the grid as shown in the picture below.
Put the letters in this order four times and you will win the Bonus Quest!


By Poptropuca Cheatz
Edited by Fuzzy-B

Friday, May 20, 2011

Dr. Hare's Secret Lab for free

Have you always wanted to play Dr. Hare's Secret Lab but have never bought it?
Now you can get in for free! First, log into Poptropica and open this link in a different tab, http://www.dinkypage.com/poptransport/
Once there, now in a separate tab from Poptropica, scroll down to Dr. Hare's Secret Lab. Click on it and it will open a new screen. Click on "Mainstreet" and wait for it load. It should be your Poptropican on the screen in the mini-quest. After you do this, head over to my Island Guide page to help you win!

Saturday, April 16, 2011

Island Guide Page

I now have the Island Guide Page completely up to date so head on over and check it out! I'm now going to move onto completing the Game Guides Page.

Brought to you by FBTV.

Saturday, April 9, 2011

Island Guides

Hey it's me! I'm getting this blog back up to date. I am working on my island guide page an hope to have it done this weekend and am going to start posting news from then on. Have fun reading young Poptropicans!