Showing posts with label Steamworks. Show all posts
Showing posts with label Steamworks. Show all posts

Saturday, June 30, 2012

Scavenger Hunt Two


Scroll down for updates!

What Island is this from?
It is from someone's "Steam Shop"
This one may be to hard so here is another hint!
This Island can get pretty STEAMY!

Post a comment with the name of the island this is from to be the first winner!

Saturday, April 9, 2011

Steamworks Island Guide

Main Street

* Walk over to the Clockwork Cantina and complete the gear puzzle. Place the two brown gears on the ends and the three blue gears go in the middle. Turn the crank when they’re all in place. Now pick up the Multi-Tool that just appeared on the ground.
* Now walk to the right and you’ll see a garbage bin. Jump up on it to get the Steam Battery.
* Walk to the right again and go inside the Museum. Run to the right and you’ll see a big yellow machine. Click on the blue lever to raise the arm. Then jump up on the platforms and make your way to the upper-right corner. Watch out for the darker platforms which will crumble and fall when you step on them. Grab the dirty beaker out of the display case in top right. Then exit the museum.
* Go back to the Clockwork Cantina. Jump up and click on the blue lever here. A mechanical ramp will extend. Run up it and then jump onto the steam chutes to fly up and over the tower. You should land on top of a glass dome. Use your multi-tool to open it and then go down inside.
* You’re now inside the Mayor’s office. Check out the painting and the note on the typewriter, which give you an important number to remember for later: 0516. Leave the office, jump back down to the street and run to the left to enter the next zone.

Gear Alley

* Pass by Sully’s shop and go to the blue building in the middle. This is the living quarters. Jump up the platforms on the left side and then run past the door. You’ll see a robot crab here. Jump up and land on top of him to make him bounce and flip over. When he does, he’ll drop Sully’s key. Pick up both the key and the robot crab.
* Drop down to the street and go to the next building on the left. Jump up on to the steam chute and leap up to the roof. You’ll find an old vine here. Pick it up to place it in your backpack.
* Run to the right until you get in front of Sully’s Steam Powered Paraphernalia store. There’s a Steam Terminal here. Use the steam battery in your backpack. You’ll get a puzzle here where you have to regulate the steam pressure in the terminal. The starting pressure is 10 and the ending pressure needs to be 5. You need to adjust the valves so that the pressure will lose five points as it travels to the end.

Sully’s Shop

* Once you get inside Sully’s you’ll find a robot in the right corner. It’s Sprocket! Ring the bell on the desk next to him to wake him up. Then go pick up the rubber mallet from the junk box in the left corner.
* Leave Sully’s and Sprocket will follow you. If you click on him you can ask him some questions. He’s not very talkative right now but you’ll hear a lot more from him later.
* Head to the right to return to Main Street. Run all the way to the right side and then proceed onto the next zone, known as the Hub.

The Hub

* When you arrive in the Hub, run along the ramp until you get to a metal hatch that is glowing red-hot. If you try to click it, you’ll see it’s much too hot to touch. Walk up to it and use the robot crab in your backpack. Sprocket the robot will take it from you and then drop the poor crab on top of the hatch. The water from the robot will cool down the hatch so that you can open it up.
* Go down the hatch. When you get to the bottom of the ladder, Sprocket will look pretty scared. Make your way down the pipes until you run into a plant monster living inside them. Use the old vine from your backpack underneath the sign that says, Caution: Hot Steam. This will spray steam onto the plant monster and kill it. Move along to the bottom left of the room and you’ll find the bottom of an elevator. Click on the round hatch above.
* Now you’ll need to solve three levels of a ball tilt maze game that’s a lot like the classic wooden box Labyrinth game. Spin the wheel either clockwise or counter-clockwise with your cursor to get the ball to the center. After you complete all three levels, the elevator will power up.
* Go back up out of this area to the street. Go a few steps to the right and jump up onto the spring. After three jumps, you should land up next to another blue lever. Click the lever and the giant Hub wheel will start to move.
* Go back down onto the street and run to the left. Jump up and grab the vines and climb up to a platform. Wait for the moving platform on the Hub wheel to come around and then jump onto it. Then jump off in the upper right corner (aim for the yellow pipe). Walk to the right and use the steam valve to jump up and to the left. Continue moving until you get to the elevator entrance to the Captain’s Cabin. Then go inside.
* A soon as you enter, Sprocket will be captured by some plant vines. Go down and click on the metal window shutters to snap the vines and free him. When you do, he’ll speak to you for the first time and say, “Thank you.” Now you can talk to him and ask him questions and hear his story.
* Run to the right and use the moving platforms to get up to the large painting. It’s a copy of the painting you saw in the mayor’s office.
* Click on the dial at the bottom of the picture. This is a combination lock. The combination is the number from the mayor’s office: 0516. Starting with the innermost ring, click on each triangle to get the wheel to spin. Then click on it again when it’s pointing to the right number. The rings get faster so this can be tricky.
* When you get the combination right, a secret door will open. Go inside and you’ll be in Captain Ziggs’ room. Go to the left and pick up the bridge key (on the floor) and the Weed Whacker (up on the wall). Then leave the room.
* Go down and to the right and jump off the patio to return to the Hub zone. Go right until you get to the Steam Terminal at the end. Use the steam battery and then solve the puzzle. It’s just like the first one, but now you need to adjust the pressure from 10 to 16 (+6). Once you’re successful, the bridge will lower and you can run across.

Production Zone

* Take a few steps to the right and jump on the spring to get to the platform above. There’s a control panel here with three red levers and a green button. Move all the levers to the down position and then press the green button. The giant wrecking ball will drop and hit the ground, creating a hole.

Factory

* Jump down and go through the hole. Make your way down and to the right and you’ll enter a mechanical room. First, press the three red pressure pads on each side of the machine. Then you’ll need to press the two remaining pads (the ones on the machine) at the same time. Sprocket will offer to hold down one while you get the other.
* The machine will turn on and the moving platforms above will start turning. Use this to get up to the top of the room. There’s a lever on the left wall. Click it to get another platform to move up and down. Then jump up to the right and use the platforms and vines to get to a moving conveyer belt. Here you’ll need to avoid blobs that drop from a plant monster.
* Continue across the vines and soon you’ll find the Mech Steam Motor, one of two parts you’ll need to repair the Mech in Sully’s shop garage. Continue up on the vines and go up to the Greenhouse.

Greenhouse

* Walk to the left and you’ll find an area for mixing Herbicide. Pay attention to the chart on the wall. Use the dirty beaker from your backpack and then fill it with three parts blue, two parts green and four parts red. When you’re done, you’ll have some Herbicide Mixture.
* Go to the right and then up to the platform above. Use the herbicide on the plant monster. It will shrink and disappear, revealing a maintenance closet. Go inside.
* There’s an old custodian robot here. He’s holding onto the Living Quarters Access Key. Take it from him and then he’ll wake up and the alarm system will go off. You can’t leave the way you came because the security system has a pressure hose that knocks you back.
* Go back out of the maintenance closet and then climb the vines above. Go to the left and you’ll see that the glass dome has some tiny white cracks here. Use the rubber mallet from your backpack to smash a hole in the dome and escape.
* Now run all the way back to Gear Alley, which is on the left of Main Street.

Gear Alley Redux

* When you arrive, go to the bottom of the living quarters building (blue) and jump on the right platform of the lever on the gear. This will raise the one on the left.
* Take a few steps to the left, then jump up the platforms to arrive at the doorway to the living quarters. Use your steam battery on the terminal and then solve the steam valve puzzle again. This time, you need to adjust the steam by -3 to get it from 10 to 7. The door will open. Go inside.

Living Quarters

* Go click on the blue lever on the left to make the platform rise. Use it to get up to the next level and continue making your way up. Jump on the blue button on the floor to make the ladder rise. You’ll need to quickly jump up the ladder because it falls back down a second or two later. When you get to the top left, there’s another door leading to Zack’s room. Go through it.

Zack’s Room

* Go up to the top left corner and click on the wall to solve the next puzzle, which is a timed game where you have to get the steam to move safely from one corner to the other. You must click on the squares to reveal pipes underneath and then swap the pipes around to create a clear path. There are three levels to get through.
* Go outside and then cross over the vine that acts as a tightrope all the way to the left, where you’ll find the Mech Crank which is the second piece you need to repair the Mech in Sully’s Garage.
* Jump down to the street below and then go to Sully’s Garage.

Sully’s Garage

* Use both the Mech Crank and the Steam Motor from your backpack on the Mech. It will be repaired and now you can walk around in the Mech. Is this the coolest thing ever in Poptropica or what? You’ll also get a teleporter device that you can use to instantly travel back to the Mech from anywhere you go on Steamworks.
* Walking in the Mech, head out of the garage and over to the left. There’s a big doorway covered by vines. Attach the weed whacker from your backpack to the Mech and then use the spacebar to smash all the vines. Go through the door when it’s clear.

Storage Room

* Now you’re inside a storage area. Make your way through, using the space bar to smash plant monsters that attack. At one point, you’ll need to leave your Mech and power up one of the lifts. Then get back in the Mech and ride it up to the next platform.
* Continue through this zone, killing plant monsters as you go until you get to the final plant monster in the room and get rid of him. Go through the doorway to the next zone.

Wind Zone

* Go down the ramp to the left and you’ll find a giant windmill. Walk all the way up to the blades and then Sprocket will offer to help.
* Exit the Mech and stand on the blades as they spin to ride almost to the top. Then jump onto the platform above. Use your multi-tool to stop the blades. Sprocket will open the door.
* Get back in the Mech and go through the doorway.

Hibernation Center

* And now we finally learn the secret of what happened to all the inhabitants of Steamworks Island. First, exit the Mech and go to the machine. Use the multi-tool on it and the room will light up.
* Zack will emerge from hid hibernation chamber and he and Sprocket will be re-united. How sweet!
* The mayor will also appear and tell you the story of what happened. Then you’ll see and hear bumps from below. There’s still work to be done.
* Jump up to the platforms on the right and get the Toxic Blaster. Then get back in your Mech and attach it.
* Take the elevator down to the next zone.

Tunnel System

* Move through the room and shoot down the attacking plants by aiming with the mouse and using the spacebar to fire. Kill all the plants.
* You want to end up on the platform just above the floor. If you miss it, you’ll need to stand on the bolt/screw thing and spin it to raise yourself up.
* There’s a moving platform here. Wait for it and then ride it across to the doorway and prepare for the final battle…

Plant Hive

* You’re now in the final boss battle. There are three boss monsters to kill and to make things even tougher, acid starts to fill the room from below. If you touch the acid, you lose and have to start over. You only have a short time to defeat each boss monster.
* The basic technique for all three monsters is to get up close enough so that they try to strike you with their heads. It’s kind of like the Hydra from Mythology Island. When they do, you can shoot them, causing a splat. Each monster needs to be splatted three times and then it will disappear and you can move on.

Tips for Defeating the 3 Plant Bosses

The basic moves you need to remember are these: move into position, duck, wait, shoot. Or if you want something easy to remember, stop, drop, and pop. By moving into position, I mean getting close enough to the boss monster that it starts to move its head and gets ready to attack. Next duck down and then wait until he attacks and his head goes back. He’ll be vulnerable for a second or two, so then you just blast him until you see him go Splat! Each boss needs to be hit like this three times. The first boss is easy, but the second and third boss have defenses that you need to take care of while attacking.

The first boss is easy-peasy. Here’s a chance to practice the basic moves that you’ll need to have down to beat the second and third bosses. Just remember the following.

* Move into position
* Duck and wait
* Shoot!

Hit the boss three times to make him go Splat for good and disappear. Then quickly move on to boss number two.
Poptropica Final Boss One

Duck and wait for the head to snap back and then shoot.

The second boss is a lot like the first one except he shoots seed pods at you. You must shoot these down or they’ll hit you and knock you back. When you hit both, then repeat the basic steps: move into position, duck and wait, and then shoot. Splat this guy three times and move on to boss number three.
Poptropica Steamworks Final Boss Two

Shoot the seed pods that the second boss hurls at you.

The third and final boss is the toughest of all. By now you’ve got the basic rhythm down, but there’s an added complication. Not only does this guy shoot seed pods at you, but he’s protected by powerful bombs that hang on the ceiling above you. If you are hit by one, the explosion will knock you back very far. If you’re not careful, you could get knocked all the way down into the acid below. Ick!

It makes sense to hang back and wait for some of the bombs to drop before you move in for the kill. Once the way is clear, shoot the seed pods he sends at you, then get in and repeat the basic steps. Get into position so that his head starts to move, then duck. Next wait for his head to snap back and then shoot. Hit him three times and it’s all over.
Poptropica Steamworks Island Final Boss Three

Watch out for these plant bombs that go boom!

After you defeat the final plant monster, you’ll re-appear next to the mayor, who will present you with the island medallion and 100 credits to spend at the Poptropica Store. Congratulations!

Again, a huge thanks goes to PoptropicaSecrets.com for writing this walkthrough!
Written by PoptropicaSecrets.com, posted by the PHB, edited by Fuzzy-B

Hey im back

Holly cow. I'm back. I hope do do more posting soon!

Saturday, October 2, 2010

Hey

I've been working on homework so much I've had no time to post so I will start again next weekend starting with Steamworks guide!

Saturday, September 4, 2010

Part one and two to a vacation gone wild.

Captain Crawfish's Steamworks Island travelogue

Believe it or not, we're only a week away from opening Steamworks Island to everyone! During the Early Access period, I've ventured away from Skullduggery Island to explore the mysteries of Steamworks.

Lucky for you, I took pictures! Settle in for a vacation slideshow like you've never seen. And no talking until I'm done.

One of the great things about Steamworks Island is how many different ways there are to get around. You might overlook this little bit of simple machinery on first glance.

But look what happens when you stand on it and start running!

It takes you all the way up the thread of the screw.

I know there's a mystery to solve on Steamworks Island, but I was having too much fun with this. As it turns out, that was a recurring theme of my trip.

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CAPTAIN CRAWFISH

Captain Crawfish's Steamworks Island travelogue, part 2

All right, has everybody had something to eat? Checked your email? Gone to the bathroom? I want to make sure you're all paying attention. It cost me a lot of money to have these pictures developed.

After having my fun with the nuts and bolts of Steamworks Island, next I happened upon some sort of massive, upward-blowing fan. Strange -- why was this functioning was so much of the machinery on the Island was rusted and useless?

No matter. When you come across airflow like this, you've got to ride the slipstream.

The wind rocketed me into the air!

These things are all over the place on Steamworks Island. You can really catch some air. You can probably use them to complete the quest, too, but why rush?

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CAPTAIN CRAWFISH


Tuesday, August 31, 2010

Da, Da, Da, Holly cow its a robot. AGHHHHHH.

I call this an unnecessary PCB post.

Spare parts

Master Mime has told you about the Steam Robot on the loose in Poptropica. Don't forget about the other robot Costumes you can get in the Poptropica store.

The Retro Robot sports sleek wings and big yellow eyes.

The Renegade Robot makes his own rules.

Don't forget, with the power of the Costumizer, you can mix and match costumes from the Poptropica Store!

I call this the "Retrograde Robot."

"Steamgrade Robot."

You don't even have to combine similar costume parts for a cool new outfit. Here's a Mech Pilot head on a Renegade Robot body.

This is the, er... "Renemech Pilograde Robot?" We'll work on that one.

You can use multiple powers at once, too!

What crazy costume combinations can you come up with?

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VLAD THE VIKING

Friday, August 27, 2010

A few more cool PCB post.

Steam Robot on the Loose!

Several Poptropicans have reported that a Steam Robot has recently escaped from Steamworks Island!

We have this image to show you what it looks like. Take a look in the Poptropican store. It may be hiding there.


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MASTER MIME



House party

This week, we've shown you four different sketches of mansions. But only one will be able to make it into a new Poptropica Island. It's so hard to decide which it should be. Let's take another look:

Mansion 1
Mansion 2
Mansion 3
Mansion 4

Decisions, decisions...

Which one do you like the best? Vote in our poll on the sidebar!

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CAPTAIN CRAWFISH

I voted for numbah 2.

Saturday, August 21, 2010

Steamworks Info Page


Steamworks Info Page:
http://www.poptropica.com/steamworks_island.html

OMG!! Its a switch!!!! =o

Power switch

Here's a simple tip to help you make your way through Steamworks Island. If you're getting stuck, take a look around for one of the long, blue-handled switches.


They're everywhere, and most of them will help you get to somewhere that looked out of reach.

So if you're stuck, just look for a switch!

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SHARK BOY

Tuesday, August 17, 2010

Seems to be like a snapshot saga.

Steamworks premiere party!

Poptropica Members have been having a blast on Steamworks Island. Besides trying to solve the mystery of what happened to the Island's inhabitants, Poptropicans have also been spending a lot of time at the Steamworks Gear Shop -- that's this island's common room.

It's been fun to see Poptropica Members hanging out on a new Island, with all the zany combinations of costumes and items they can imagine. Check out this motley crew!


I dropped by, too, but nobody told me there was a dress code! I felt out of place not wearing a Mech Pilot costume.

Always a wallflower...

Keep an eye out for the Poptropica Creators in the Steamworks Island common room. Maybe we'll see you there!

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BLACK WIDOW

Saturday, August 14, 2010

Congrats you guys

Congratulations to the first 10 finishers of Steamworks Island!

It's no Poptropica secret: Steamworks Island is tough to beat! This is definitely one of the most challenging Poptropica adventures so far. (For my money, the hardest is still Astro-Knights. Why not? It's got the best villain!)

Despite the difficulty, lots of Poptropica Members, with a full head of steam, have already worked their way to the end. See what I did there?

Congratulations to the first 10 Poptropicans to complete Steamworks Island! Your reward: your name in lights!

1. Bronze Monster

2. Hyper Popper

3. Mighty Flame

4. Popular Jumper

5. Shy Fire

6. Cool Owl

7. Friendly Shell

8. Angry Dragon

9. Shiny Crown

10. Short Flame

We'll hope to see many more of you crossing the finish line in the days and weeks to come!

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BINARY BARD


I still don't like the idea of membership but congratulations to the first 10 winners

Wednesday, August 11, 2010

New PCB post

T-minus 2 days until Steamworks Island launches

Like a massive, steam-powered gear, the Early Access launch of Steamworks Island turns ever closer. Poptropica Members have but two days to wait before they can set foot on this vast island of metal and machines. As promised, here's another snapshot of the danger that awaits you.

That looks like a tricky maze! You might need some help finding your way through there.

Sunday, August 8, 2010

2 new PCB posts and one is... look for yourself....

The robot struts its stuff
I cut a rug. I boogied down. I busted a move. Yet my new robot friend was unimpressed. When I challenged him to show me something better, he paused for a moment. I could hear a whirring sound behind his eyes.

Then, a surprise!

This little fella apparently has a few tricks up its sleeve.

"What else can you do?" I asked, a little bit uncertain of whether I wanted to know the answer. The machine extended another appendage that had previously been hidden. It was beginning to remind me of a Swiss army knife.



I wasn't quite sure what it was doing, but I knew it looked useful. "Say," I said, an idea forming in my mind, "you wouldn't want to come along with me on Steamworks Island, would you?"

He nodded his assent, and we were off on a great adventure!

Poptropica Members will be able to join Sprocket when Early Access to Steamworks Island begins on Thursday, August 12. Steamworks island will be open to all on September 9.
Seriously!!!!!!!

And the second

Psychedelic Shirt
Check out this crazy new shirt inside the Poptropica store. It looks like it's moving!

http://www.youtube.com/watch?v=If-yAugCng0&feature=player_embedde

Friday, July 23, 2010

The hub-bub is finally over.

The Hub of the universe

We've done a lot of detail work on the Hub for Steamworks Island. Before we can call it done, we've got to give it one more pass to make sure it's got character.

Ahh... that's the stuff. The Hub looks old, weathered, and worn. It looks like it was once a city on a hill. Now, it's grungy and decayed. And dangerous.

There's lots more to see and do on Steamworks Island, and we'll be showing you more soon. In the meantime, maybe we can all try to figure out what that blue thing is doing.

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BINARY BARD

The weird thing is that the blue block thing is back.....

And that the door is at the very bottom you can barely see the door. The building is so big.... so big!!!!!

Thursday, July 22, 2010

Will the hub-bub ever end???

Details, details...
The Hub on Steamworks Island continues to evolve. Now, all of the elements are colored in, and we've added some detail to try to tell the story of the island.

This version of the Hub is overgrown with vines and weeds. The wobbly angles of its structure are making it look like the whole thing could topple at any moment. And, of course, there's now a sign telling everybody where they are.

Almost done!


BINARY BARD

Once again no image but toy can check out blog.poptropica.com for the actual post.

Wednesday, July 21, 2010

The hub-bub is still goin down, SON!!!!

First of all OMG i was second it said 1 0 0! YESH!!!!!!!!!!!!!



Filling in the Hub

Time for a pop quiz: Can you tell the difference between the picture we posted yesterday and the one below?

Most of the background elements still look the same as they did yesterday: flat and monochromatic. We're adding more detail to the Hub on Steamworks Island. We've colored in some of the more important foreground objects. They really pop off your screen!

That doorway in the upper-lefthand side of the screen looks mighty intriguing, wouldn't you say?

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BINARY BARD
Still tall

Tuesday, July 20, 2010

So this is what da hub-bub is about... har har.

Fist of all, I WAS THE FIRST ONE TOO SEE IT!!!! TYE POLL AT THE BOTTOM SAID 0 0 0 YESH!!!!!!!!!

The Hub takes shape

The Hub started life as all of Poptropica does, as a simple idea and a sketch. Before long, we take that idea and turn it into reality. But did you know how many different revisions a single scene takes before it gets the Poptropica stamp of approval?

At first glance, this might look like a well developed scene.


But look a little more closely. Why is almost everything the same color? Why does it all look so flat? And what the heck is that blue thing on the right, anyway?

No, the Hub isn't done yet. Not even close.

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BINARY BARD


It is by far the biggest Poptropica building yet to of ben shown and its not done yet. It can only get bigger!